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30 lines
2.2 KiB
Diff
30 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheMolkaPL <themolkapl@gmail.com>
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Date: Sun, 21 Jun 2020 17:21:46 +0200
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Subject: [PATCH] Fix interact event not being called in adventure
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Call PlayerInteractEvent when left-clicking on a block in adventure mode
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e50e42cce60c725cdd981d8927e379c5760d9200..cb6568b622abeb939a1195f4656accc8a1c3f1fc 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1701,7 +1701,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
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MutableComponent ichatmutablecomponent = (new TranslatableComponent("build.tooHigh", new Object[]{this.server.getMaxBuildHeight()})).withStyle(ChatFormatting.RED);
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this.player.connection.send(new ClientboundChatPacket(ichatmutablecomponent, ChatType.GAME_INFO, Util.NIL_UUID));
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- } else if (enuminteractionresult.shouldSwing()) {
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+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) {
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this.player.swing(enumhand, true);
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}
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}
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@@ -2202,7 +2202,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
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Vec3 vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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HitResult movingobjectposition = this.player.level.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player));
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- if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK) {
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+ if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
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CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.inventory.getSelected(), InteractionHand.MAIN_HAND);
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}
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