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3faaaab75d
Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
94 lines
4.3 KiB
Diff
94 lines
4.3 KiB
Diff
From 9b45817648bcf287ebb160f0fde6bc5c71c965b9 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Mon, 21 Mar 2016 00:19:18 -0500
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Subject: [PATCH] Support offline mode in whitelist command as well
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diff --git a/src/main/java/net/minecraft/server/CommandWhitelist.java b/src/main/java/net/minecraft/server/CommandWhitelist.java
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index c74d1d2..0f4237d 100644
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--- a/src/main/java/net/minecraft/server/CommandWhitelist.java
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+++ b/src/main/java/net/minecraft/server/CommandWhitelist.java
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@@ -44,24 +44,35 @@ public class CommandWhitelist extends CommandAbstract {
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throw new ExceptionUsage("commands.whitelist.add.usage", new Object[0]);
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}
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+ // Paper start - Handle offline mode as well
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+ /*
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gameprofile = minecraftserver.getUserCache().getProfile(astring[1]);
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if (gameprofile == null) {
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throw new CommandException("commands.whitelist.add.failed", new Object[] { astring[1]});
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}
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minecraftserver.getPlayerList().addWhitelist(gameprofile);
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+ */
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+ this.whitelist(minecraftserver, astring[1], true);
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+ // Paper end
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a(icommandlistener, (ICommand) this, "commands.whitelist.add.success", new Object[] { astring[1]});
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} else if ("remove".equals(astring[0])) {
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if (astring.length < 2) {
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throw new ExceptionUsage("commands.whitelist.remove.usage", new Object[0]);
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}
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+ // Paper start - Handle offline mode as well
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+ /*
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gameprofile = minecraftserver.getPlayerList().getWhitelist().a(astring[1]);
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if (gameprofile == null) {
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throw new CommandException("commands.whitelist.remove.failed", new Object[] { astring[1]});
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}
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minecraftserver.getPlayerList().removeWhitelist(gameprofile);
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+
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+ */
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+ this.whitelist(minecraftserver, astring[1], false);
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+ // Paper end
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a(icommandlistener, (ICommand) this, "commands.whitelist.remove.success", new Object[] { astring[1]});
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} else if ("reload".equals(astring[0])) {
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minecraftserver.getPlayerList().reloadWhitelist();
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@@ -89,4 +100,43 @@ public class CommandWhitelist extends CommandAbstract {
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return Collections.emptyList();
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}
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}
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+
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+ // Paper start
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+ /**
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+ * Adds or removes a player from the game whitelist
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+ *
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+ * @param mcserver running instance of MinecraftServer
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+ * @param playerName the player we're going to be whitelisting
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+ * @param add whether we're adding or removing from the whitelist
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+ */
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+ private void whitelist(MinecraftServer mcserver, String playerName, boolean add) throws CommandException {
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+ if (mcserver.getOnlineMode()) {
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+ // The reason we essentially copy/pasta NMS code here is because the NMS online-only version
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+ // is capable of providing feedback to the person running the command based on whether or
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+ // not the player is a real online-mode account
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+ GameProfile gameprofile = mcserver.getUserCache().getProfile(playerName);
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+ if (gameprofile == null) {
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+ if (add) {
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+ throw new CommandException("commands.whitelist.add.failed", new Object[] { playerName});
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+ } else {
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+ throw new CommandException("commands.whitelist.remove.failed", new Object[] { playerName});
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+ }
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+ }
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+
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+ if (add) {
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+ mcserver.getPlayerList().addWhitelist(gameprofile);
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+ } else {
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+ mcserver.getPlayerList().removeWhitelist(gameprofile);
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+ }
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+ } else {
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+ // versus our offline version, which will always report success all of the time
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+ org.bukkit.OfflinePlayer offlinePlayer = org.bukkit.Bukkit.getOfflinePlayer(playerName);
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+ if (add) {
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+ offlinePlayer.setWhitelisted(true);
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+ } else {
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+ offlinePlayer.setWhitelisted(false);
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+ }
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+ }
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+ }
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+ // Paper end
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}
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--
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2.9.0
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