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3faaaab75d
Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
56 lines
2.7 KiB
Diff
56 lines
2.7 KiB
Diff
From ba9bd41e146d01da235510663be86a00a5cf579e Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 24 Apr 2016 19:49:33 -0500
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Subject: [PATCH] SPIGOT-1401: Fix dispenser, dropper, furnace placement
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diff --git a/src/main/java/net/minecraft/server/BlockDispenser.java b/src/main/java/net/minecraft/server/BlockDispenser.java
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index a1f198b..024ce36 100644
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--- a/src/main/java/net/minecraft/server/BlockDispenser.java
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+++ b/src/main/java/net/minecraft/server/BlockDispenser.java
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@@ -21,6 +21,9 @@ public class BlockDispenser extends BlockTileEntity {
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return 4;
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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super.onPlace(world, blockposition, iblockdata);
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this.e(world, blockposition, iblockdata);
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@@ -50,6 +53,8 @@ public class BlockDispenser extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockDispenser.FACING, enumdirection).set(BlockDispenser.TRIGGERED, Boolean.valueOf(false)), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, @Nullable ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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diff --git a/src/main/java/net/minecraft/server/BlockFurnace.java b/src/main/java/net/minecraft/server/BlockFurnace.java
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index 61a6b8a..25f7b4b 100644
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--- a/src/main/java/net/minecraft/server/BlockFurnace.java
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+++ b/src/main/java/net/minecraft/server/BlockFurnace.java
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@@ -20,6 +20,9 @@ public class BlockFurnace extends BlockTileEntity {
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return Item.getItemOf(Blocks.FURNACE);
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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this.e(world, blockposition, iblockdata);
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}
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@@ -45,6 +48,8 @@ public class BlockFurnace extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockFurnace.FACING, enumdirection), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, @Nullable ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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--
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2.9.0
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