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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this Also, restore a patch that was dropped in the last upstream Bukkit Changes: 279eeab3 Fix command description not being set 96e2bb18 Remove debug print from SyntheticEventTest CraftBukkit Changes:d3ed1516
Fix dangerously threaded beacons217a293d
Don't relocate joptsimple to allow --help to work.1be05a21
Prepare for imminent Java 12 releasea49270b2
Mappings Update5259d80c
SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports Spigot Changes: e6eb36f2 Rebuild patches
70 lines
1.8 KiB
Diff
70 lines
1.8 KiB
Diff
From fdbcb1a6bb278f25aaa97c8c6f313710727ec608 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 7 Oct 2018 04:29:51 -0500
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Subject: [PATCH] Add more Zombie API
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diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
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index ee2e70c67..74d6529a1 100644
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--- a/src/main/java/org/bukkit/entity/Zombie.java
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+++ b/src/main/java/org/bukkit/entity/Zombie.java
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@@ -86,4 +86,55 @@ public interface Zombie extends Monster {
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* @param time new conversion time
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*/
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void setConversionTime(int time);
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+ // Paper start
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+ /**
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+ * Check if zombie is drowning
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+ *
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+ * @return True if zombie conversion process has begun
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+ */
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+ boolean isDrowning();
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+
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+ /**
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+ * Make zombie start drowning
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+ *
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+ * @param drownedConversionTime Amount of time until zombie converts from drowning
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+ *
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+ * @deprecated See {@link #setConversionTime(int)}
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+ */
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+ @Deprecated
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+ void startDrowning(int drownedConversionTime);
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+
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+ /**
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+ * Stop a zombie from starting the drowning conversion process
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+ */
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+ void stopDrowning();
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+
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+ /**
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+ * Set if zombie has its arms raised
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+ *
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+ * @param raised True to raise arms
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+ */
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+ void setArmsRaised(boolean raised);
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+
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+ /**
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+ * Check if zombie has arms raised
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+ *
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+ * @return True if arms are raised
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+ */
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+ boolean isArmsRaised();
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+
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+ /**
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+ * Check if this zombie will burn in the sunlight
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+ *
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+ * @return True if zombie will burn in sunlight
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+ */
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+ boolean shouldBurnInDay();
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+
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+ /**
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+ * Set if this zombie should burn in the sunlight
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+ *
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+ * @param shouldBurnInDay True to burn in sunlight
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+ */
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+ void setShouldBurnInDay(boolean shouldBurnInDay);
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+ // Paper end
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}
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--
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2.21.0
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