Paper/patches/api/0442-Add-API-to-get-the-collision-shape-of-a-block-before.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TrollyLoki <trollyloki@gmail.com>
Date: Wed, 11 Oct 2023 00:45:54 -0400
Subject: [PATCH] Add API to get the collision shape of a block before it's
placed
diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java
index 31111cea5ffd018c3c011c1f3b8befbbd33db5e5..66903e0fa65052ede789a163dad723ba05a2cc8c 100644
--- a/src/main/java/org/bukkit/block/data/BlockData.java
+++ b/src/main/java/org/bukkit/block/data/BlockData.java
@@ -204,6 +204,19 @@ public interface BlockData extends Cloneable {
*/
boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support);
+ // Paper start
+ /**
+ * Calculates the collision shape this block data would have at a particular location.
+ * <p>
+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world.
+ *
+ * @param location the location to calculate the collision shape at
+ *
+ * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data.
+ */
+ @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location);
+ // Paper end
+
/**
* Gets the material that a player would use to place this block.
* <p>