mirror of
https://github.com/PaperMC/Paper.git
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70 lines
2.8 KiB
Diff
70 lines
2.8 KiB
Diff
--- a/net/minecraft/server/EntityFireball.java
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+++ b/net/minecraft/server/EntityFireball.java
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@@ -1,5 +1,7 @@
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package net.minecraft.server;
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+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
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+
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public abstract class EntityFireball extends Entity {
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public EntityLiving shooter;
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@@ -8,6 +10,8 @@
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public double dirX;
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public double dirY;
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public double dirZ;
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+ public float bukkitYield = 1; // CraftBukkit
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+ public boolean isIncendiary = true; // CraftBukkit
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protected EntityFireball(EntityTypes<? extends EntityFireball> entitytypes, World world) {
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super(entitytypes, world);
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@@ -27,9 +31,16 @@
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public EntityFireball(EntityTypes<? extends EntityFireball> entitytypes, EntityLiving entityliving, double d0, double d1, double d2, World world) {
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this(entitytypes, world);
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this.shooter = entityliving;
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+ this.projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
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this.setPositionRotation(entityliving.locX(), entityliving.locY(), entityliving.locZ(), entityliving.yaw, entityliving.pitch);
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this.Z();
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this.setMot(Vec3D.a);
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+ // CraftBukkit start - Added setDirection method
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+ this.setDirection(d0, d1, d2);
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+ }
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+
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+ public void setDirection(double d0, double d1, double d2) {
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+ // CraftBukkit end
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d0 += this.random.nextGaussian() * 0.4D;
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d1 += this.random.nextGaussian() * 0.4D;
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d2 += this.random.nextGaussian() * 0.4D;
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@@ -58,6 +69,12 @@
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if (movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.MISS) {
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this.a(movingobjectposition);
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+
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+ // CraftBukkit start - Fire ProjectileHitEvent
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+ if (this.dead) {
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+ CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
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+ }
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+ // CraftBukkit end
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}
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Vec3D vec3d = this.getMot();
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@@ -157,6 +174,11 @@
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} else {
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this.velocityChanged();
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if (damagesource.getEntity() != null) {
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+ // CraftBukkit start
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+ if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
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+ return false;
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+ }
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+ // CraftBukkit end
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Vec3D vec3d = damagesource.getEntity().getLookDirection();
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this.setMot(vec3d);
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@@ -165,6 +187,7 @@
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this.dirZ = vec3d.z * 0.1D;
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if (damagesource.getEntity() instanceof EntityLiving) {
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this.shooter = (EntityLiving) damagesource.getEntity();
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+ this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
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}
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return true;
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