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73 lines
2.1 KiB
Java
73 lines
2.1 KiB
Java
package net.minecraft.server;
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// CraftBukkit
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import java.util.ArrayList;
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public class ContainerWorkbench extends Container {
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public InventoryCrafting a = new InventoryCrafting(this, 3, 3);
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public IInventory b = new InventoryCraftResult();
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private World c;
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private int h;
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private int i;
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private int j;
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public ContainerWorkbench(InventoryPlayer inventoryplayer, World world, int i, int j, int k) {
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this.c = world;
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this.h = i;
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this.i = j;
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this.j = k;
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this.a((Slot) (new SlotResult(inventoryplayer.d, this.a, this.b, 0, 124, 35)));
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int l;
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int i1;
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for (l = 0; l < 3; ++l) {
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for (i1 = 0; i1 < 3; ++i1) {
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this.a(new Slot(this.a, i1 + l * 3, 30 + i1 * 18, 17 + l * 18));
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}
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}
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for (l = 0; l < 3; ++l) {
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for (i1 = 0; i1 < 9; ++i1) {
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this.a(new Slot(inventoryplayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
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}
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}
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for (l = 0; l < 9; ++l) {
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this.a(new Slot(inventoryplayer, l, 8 + l * 18, 142));
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}
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this.a((IInventory) this.a);
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}
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public void a(IInventory iinventory) {
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// CraftBukkit start
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ItemStack craftResult = CraftingManager.a().a(this.a);
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this.b.setItem(0, craftResult);
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if (super.g.size() < 1) {
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return;
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}
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EntityPlayer player = (EntityPlayer) super.g.get(0); // TODO: Is this _always_ correct? Seems like it.
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player.netServerHandler.sendPacket((Packet) (new Packet103SetSlot(player.activeContainer.f, 0, craftResult)));
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// CraftBukkit end
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}
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public void a(EntityHuman entityhuman) {
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super.a(entityhuman);
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for (int i = 0; i < 9; ++i) {
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ItemStack itemstack = this.a.getItem(i);
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if (itemstack != null) {
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entityhuman.b(itemstack);
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}
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}
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}
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public boolean b(EntityHuman entityhuman) {
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return this.c.getTypeId(this.h, this.i, this.j) != Block.WORKBENCH.id ? false : entityhuman.d((double) this.h + 0.5D, (double) this.i + 0.5D, (double) this.j + 0.5D) <= 64.0D;
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}
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}
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