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c50fc3a026
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8d818032 PR-723: Add Furnace#getRecipesUsed d7b5a313 PR-726: Add Particle dataTypes to javadocs 72fe8b71 PR-724: Add PDC to World CraftBukkit Changes: c0326c28 PR-1009: Add Furnace#getRecipesUsed cc5ddd79 PR-1010: Add PDC to World 6a54e5d3 PR-1012: Always save as skull owner and not as internal data Spigot Changes: 699290cd Rebuild patches
25 lines
1.5 KiB
Diff
25 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 20 Jun 2018 23:17:24 -0400
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Subject: [PATCH] Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 9d9915f2984f87c8cc9d6dd1d445dfcf127bc010..b084ac797e6512295c1adbf9226270b4607a4359 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -697,6 +697,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) {
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return !this.world.explode(source == null ? null : ((CraftEntity) source).getHandle(), x, y, z, power, setFire, breakBlocks ? Explosion.BlockInteraction.BREAK : Explosion.BlockInteraction.NONE).wasCanceled;
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}
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+ // Paper start
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+ @Override
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+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks) {
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+ return !world.explode(source != null ? ((org.bukkit.craftbukkit.entity.CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks ? Explosion.BlockInteraction.BREAK : Explosion.BlockInteraction.NONE).wasCanceled;
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+ }
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+ // Paper end
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@Override
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public boolean createExplosion(Location loc, float power) {
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