Paper/patches/api/0270-add-get-set-drop-chance-to-EntityEquipment.patch
Nassim Jahnke 8e8d6aeeb0 Finish API
2023-12-05 18:33:18 +01:00

46 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 00:28:20 -0700
Subject: [PATCH] add get-set drop chance to EntityEquipment
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index 2b11217153d6d6d8246d332e7fbbf32810d7e7b8..bbc1aa3a317fd0a0a0060b30aae42567cda471ca 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
@@ -525,4 +525,34 @@ public interface EntityEquipment {
*/
@NotNull // Paper
Entity getHolder();
+ // Paper start
+ /**
+ * Gets the drop chance of specified slot.
+ *
+ * <ul>
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop if killed by a player
+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
+ * </ul>
+ *
+ * @param slot the slot to get the drop chance of
+ * @return the drop chance for the slot
+ */
+ float getDropChance(@NotNull EquipmentSlot slot);
+
+ /**
+ * Sets the drop chance of the specified slot.
+ *
+ * <ul>
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop if killed by a player
+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
+ * </ul>
+ *
+ * @param slot the slot to set the drop chance of
+ * @param chance the drop chance for the slot
+ * @throws UnsupportedOperationException when called on non-{@link Mob} entities
+ */
+ void setDropChance(@NotNull EquipmentSlot slot, float chance);
+ // Paper end
}