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* feat: Entity#teleportAsync method with TeleportFlags * use method-local class --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
30 lines
1.3 KiB
Diff
30 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 24 Mar 2019 00:21:23 -0400
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Subject: [PATCH] Entity#getEntitySpawnReason
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Allows you to return the SpawnReason for why an Entity Spawned
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Pre existing entities will return NATURAL if it was a non
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persistenting Living Entity, SPAWNER for spawners,
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or DEFAULT since data was not stored.
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Co-authored-by: Aurora <aurora@relanet.eu>
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 8a7a4a8cf5f0b88664859cd43b0b01e6d261715d..11a77f977c6abc031cf5a4d58924bc7af5e7ea53 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -842,5 +842,11 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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// TODO remove impl here
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return getLocation().getChunk();
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}
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+
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+ /**
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+ * @return The {@link org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason} that initially spawned this entity. <!-- Paper - added "initially" to clarify that the SpawnReason doesn't change after the Entity was initially spawned" -->
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+ */
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+ @NotNull
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+ org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
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// Paper end
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}
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