mirror of
https://github.com/PaperMC/Paper.git
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261 lines
13 KiB
Diff
261 lines
13 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 00:09:26 -0400
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Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and
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generation
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Credit to Spotted for the idea
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A lot of the new chunk system requires constant back and forth the main thread
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to handle priority scheduling and ensuring conflicting tasks do not run at the
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same time.
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The issue is, these queues are only checked at either:
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A) Sync Chunk Loads
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B) End of Tick while sleeping
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This results in generating chunks sitting waiting for a full tick to
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complete before it will even start the next unit of work to do.
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Additionally, this also delays loading of chunks until this same timing.
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We will now periodically poll the chunk task queues throughout the tick,
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looking for work to do.
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We do this in a fair method that considers all worlds, not just the one being
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ticked, so that each world can get 1 task procesed each before the next pass.
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In a view distance of 15, chunk loading performance was visually faster on the client.
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Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated)
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diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
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index 72f9e1978394afb6e5cc1c0d085d41586d69b84e..aa0698508de8fba6e84c20ac4d3aebb99a075c25 100644
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--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
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+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
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@@ -16,6 +16,7 @@ import java.util.Map;
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public final class MinecraftTimings {
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public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep");
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+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
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public static final Timing playerListTimer = Timings.ofSafe("Player List");
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public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions");
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public static final Timing connectionTimer = Timings.ofSafe("Connection Handler");
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index da93d38fe63035e4ff198ada84a4431f52d97c01..ddbc8cb712c50038922eded75dd6ca85fe851078 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -410,4 +410,9 @@ public class PaperConfig {
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log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag.");
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}
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}
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+
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+ public static int midTickChunkTasks = 1000;
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+ private static void midTickChunkTasks() {
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+ midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 494a3afaaa0e3496d30e8d97edbab62b21610dfe..fa3a9d763f7072c68b126ce95fee191aab576e43 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1112,6 +1112,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Paper end
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tickSection = curTime;
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}
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+ midTickChunksTasksRan = 0; // Paper
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// Spigot end
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if (this.debugCommandProfilerDelayStart) {
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@@ -1186,7 +1187,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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- private boolean haveTime() {
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+ public boolean haveTime() { // Paper
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// CraftBukkit start
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if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
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return this.forceTicks || this.runningTask() || Util.getMillis() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTime : this.nextTickTime);
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@@ -1216,6 +1217,23 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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});
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}
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+ // Paper start
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+ public int midTickChunksTasksRan = 0;
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+ private long midTickLastRan = 0;
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+ public void midTickLoadChunks() {
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+ if (!isSameThread() || System.nanoTime() - midTickLastRan < 1000000) {
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+ // only check once per 0.25ms incase this code is called in a hot method
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+ return;
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+ }
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+ try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) {
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+ for (ServerLevel value : this.getAllLevels()) {
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+ value.getChunkSource().mainThreadProcessor.midTickLoadChunks();
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+ }
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+ midTickLastRan = System.nanoTime();
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public TickTask wrapRunnable(Runnable runnable) {
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return new TickTask(this.tickCount, runnable);
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@@ -1311,6 +1329,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Paper start - move oversleep into full server tick
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isOversleep = true;MinecraftTimings.serverOversleep.startTiming();
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this.managedBlock(() -> {
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+ midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick
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return !this.canOversleep();
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});
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isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
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@@ -1379,13 +1398,16 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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public void tickChildren(BooleanSupplier shouldKeepTicking) {
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+ midTickLoadChunks(); // Paper
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MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper
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this.server.getScheduler().mainThreadHeartbeat(this.tickCount); // CraftBukkit
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MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper
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+ midTickLoadChunks(); // Paper
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this.profiler.push("commandFunctions");
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MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper
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this.getFunctions().tick();
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MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
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+ midTickLoadChunks(); // Paper
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this.profiler.popPush("levels");
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Iterator iterator = this.getAllLevels().iterator();
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@@ -1396,7 +1418,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.processQueue.remove().run();
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}
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MinecraftTimings.processQueueTimer.stopTiming(); // Spigot
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-
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+ midTickLoadChunks(); // Paper
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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// Paper start - optimize time updates
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@@ -1438,9 +1460,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.profiler.push("tick");
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try {
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+ midTickLoadChunks(); // Paper
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worldserver.timings.doTick.startTiming(); // Spigot
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worldserver.tick(shouldKeepTicking);
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worldserver.timings.doTick.stopTiming(); // Spigot
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+ midTickLoadChunks(); // Paper
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} catch (Throwable throwable) {
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// Spigot Start
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CrashReport crashreport;
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index d8cd652f76232b43b104b11247682288e99d9521..b464db85829f2f97926791056b339b937e25ed03 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -704,6 +704,7 @@ public class ServerChunkCache extends ChunkSource {
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this.level.getProfiler().push("purge");
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this.level.timings.doChunkMap.startTiming(); // Spigot
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this.distanceManager.purgeStaleTickets();
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+ this.level.getServer().midTickLoadChunks(); // Paper
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this.runDistanceManagerUpdates();
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this.level.timings.doChunkMap.stopTiming(); // Spigot
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this.level.getProfiler().popPush("chunks");
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@@ -713,6 +714,7 @@ public class ServerChunkCache extends ChunkSource {
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this.level.timings.doChunkUnload.startTiming(); // Spigot
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this.level.getProfiler().popPush("unload");
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this.chunkMap.tick(booleansupplier);
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+ this.level.getServer().midTickLoadChunks(); // Paper
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this.level.timings.doChunkUnload.stopTiming(); // Spigot
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this.level.getProfiler().pop();
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this.clearCache();
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@@ -767,7 +769,7 @@ public class ServerChunkCache extends ChunkSource {
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};
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// Paper end
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this.level.timings.chunkTicks.startTiming(); // Paper
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- this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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+ final int[] chunksTicked = {0}; this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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if (optional.isPresent()) {
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@@ -784,6 +786,7 @@ public class ServerChunkCache extends ChunkSource {
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chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
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if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(chunkcoordintpair, true)) { // Spigot
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NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
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+ if (chunksTicked[0]++ % 10 == 0) this.level.getServer().midTickLoadChunks(); // Paper
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}
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// this.level.timings.doTickTiles.startTiming(); // Spigot // Paper
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@@ -951,6 +954,41 @@ public class ServerChunkCache extends ChunkSource {
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super.doRunTask(task);
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}
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+ // Paper start
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+ private long lastMidTickChunkTask = 0;
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+ public boolean pollChunkLoadTasks() {
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+ if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ServerChunkCache.this.level.asyncChunkTaskManager.pollNextChunkTask()) {
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+ try {
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+ ServerChunkCache.this.runDistanceManagerUpdates();
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+ } finally {
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+ // from below: process pending Chunk loadCallback() and unloadCallback() after each run task
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+ chunkMap.callbackExecutor.run();
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+ }
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+ return true;
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+ }
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+ return false;
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+ }
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+ public void midTickLoadChunks() {
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+ net.minecraft.server.MinecraftServer server = ServerChunkCache.this.level.getServer();
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+ // always try to load chunks, restrain generation/other updates only. don't count these towards tick count
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+ //noinspection StatementWithEmptyBody
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+ while (pollChunkLoadTasks()) {}
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+
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+ if (System.nanoTime() - lastMidTickChunkTask < 200000) {
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+ return;
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+ }
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+
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+ for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.haveTime();) {
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+ if (this.pollTask()) {
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+ server.midTickChunksTasksRan++;
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+ lastMidTickChunkTask = System.nanoTime();
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+ } else {
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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+
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@Override
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// CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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public boolean pollTask() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index d2acfa3de9f5ac380b6bde1d4e8406db9e182371..d724ce8cf79fe7194e79da2e8e369777bbe638d2 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -587,6 +587,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
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}
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timings.scheduledBlocks.stopTiming(); // Paper
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+ this.getServer().midTickLoadChunks(); // Paper
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gameprofilerfiller.popPush("raid");
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this.timings.raids.startTiming(); // Paper - timings
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this.raids.tick();
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@@ -595,6 +596,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
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timings.doSounds.startTiming(); // Spigot
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this.runBlockEvents();
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timings.doSounds.stopTiming(); // Spigot
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+ this.getServer().midTickLoadChunks(); // Paper
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this.handlingTick = false;
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gameprofilerfiller.pop();
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boolean flag3 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
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@@ -641,10 +643,12 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
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timings.entityTick.stopTiming(); // Spigot
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timings.tickEntities.stopTiming(); // Spigot
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gameprofilerfiller.pop();
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+ this.getServer().midTickLoadChunks(); // Paper
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this.tickBlockEntities();
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}
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gameprofilerfiller.push("entityManagement");
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+ this.getServer().midTickLoadChunks(); // Paper
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this.entityManager.tick();
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gameprofilerfiller.pop();
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}
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