mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-25 18:37:35 +01:00
dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
29 lines
1.9 KiB
Diff
29 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
|
|
Date: Tue, 27 Jun 2023 13:26:06 +0200
|
|
Subject: [PATCH] Configure sniffer egg hatch time
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
|
|
index b943384eb6a4612993556036f0d3beec6939a559..ffe5e14cf8190774c8935513ebeb041eda81f912 100644
|
|
--- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
|
|
+++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
|
|
@@ -62,7 +62,7 @@ public class SnifferEggBlock extends Block {
|
|
|
|
// Paper start - Call BlockFadeEvent
|
|
private void rescheduleTick(ServerLevel world, BlockPos pos) {
|
|
- int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS;
|
|
+ int baseDelay = hatchBoost(world, pos) ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper - Configure sniffer egg hatch time
|
|
world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS));
|
|
// reschedule to avoid being stuck here and behave like the other calls (see #onPlace)
|
|
}
|
|
@@ -104,7 +104,7 @@ public class SnifferEggBlock extends Block {
|
|
world.levelEvent(3009, pos, 0);
|
|
}
|
|
|
|
- int i = bl ? 12000 : 24000;
|
|
+ int i = bl ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper
|
|
int j = i / 3;
|
|
world.gameEvent(GameEvent.BLOCK_PLACE, pos, GameEvent.Context.of(state));
|
|
world.scheduleTick(pos, this, j + world.random.nextInt(300));
|