Paper/patches/api/0369-Collision-API.patch
Shane Freeder 7f85940143
Updated Upstream (Bukkit) (#10255)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
58ce1b0f Improve compatibility of new DamageSource API
2024-02-16 23:44:38 +01:00

58 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Oct 2021 20:10:36 -0400
Subject: [PATCH] Collision API
diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
index 44ee56a5956cc17194c767a0c1071a2abffe818a..43dd6c59cceba12f27e6b265acc3ad97eea37abd 100644
--- a/src/main/java/org/bukkit/RegionAccessor.java
+++ b/src/main/java/org/bukkit/RegionAccessor.java
@@ -493,5 +493,15 @@ public interface RegionAccessor extends Keyed { // Paper
* @return whether a line of sight exists between {@code from} and {@code to}
*/
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+
+ /**
+ * Checks if the world collides with the given boundingbox.
+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
// Paper end
}
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 948d6a08ff459afd5d4d5b151c41d94d1d5847b6..4ea16c106cfab12ebc753781fb7f406330c3f25c 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -968,4 +968,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
boolean isInPowderedSnow();
// Paper end
+
+ // Paper start - Collision API
+ /**
+ * Checks for any collisions with the entity's bounding box at the provided location.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box at the specified location.
+ *
+ * @param location the location to check collisions in
+ * @return collides or not
+ */
+ boolean collidesAt(@NotNull Location location);
+
+ /**
+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
+ // Paper end - Collision API
}