mirror of
https://github.com/PaperMC/Paper.git
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094bb03a37
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
72 lines
4.0 KiB
Diff
72 lines
4.0 KiB
Diff
From 01f6e54cec4cf6a75c6c2d8c55d701b26709302e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 17 Jun 2016 20:50:11 -0400
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Subject: [PATCH] Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
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That code could then skip the old sign converting code if it triggers a JSON parse exception.
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2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
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This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
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diff --git a/src/main/java/net/minecraft/server/DefinedStructure.java b/src/main/java/net/minecraft/server/DefinedStructure.java
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index 9f314204b..23da9467e 100644
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--- a/src/main/java/net/minecraft/server/DefinedStructure.java
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+++ b/src/main/java/net/minecraft/server/DefinedStructure.java
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@@ -203,9 +203,11 @@ public class DefinedStructure {
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definedstructure_blockinfo1.c.setInt("x", blockposition1.getX());
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definedstructure_blockinfo1.c.setInt("y", blockposition1.getY());
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definedstructure_blockinfo1.c.setInt("z", blockposition1.getZ());
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+ tileentity.isLoadingStructure = true; // Paper
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tileentity.load(definedstructure_blockinfo1.c);
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tileentity.a(definedstructureinfo.b());
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tileentity.a(definedstructureinfo.c());
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+ tileentity.isLoadingStructure = false; // Paper
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}
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}
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}
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@@ -600,7 +602,7 @@ public class DefinedStructure {
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public IBlockData a(int i) {
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IBlockData iblockdata = (IBlockData) this.b.fromId(i);
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- return iblockdata == null ? DefinedStructure.a.a : iblockdata;
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+ return iblockdata == null ? a : iblockdata; // Paper - decompile error - Blocks.AIR.getBlockData()
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}
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public Iterator<IBlockData> iterator() {
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diff --git a/src/main/java/net/minecraft/server/TileEntity.java b/src/main/java/net/minecraft/server/TileEntity.java
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index 65297a761..537e4b155 100644
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--- a/src/main/java/net/minecraft/server/TileEntity.java
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+++ b/src/main/java/net/minecraft/server/TileEntity.java
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@@ -11,6 +11,7 @@ import org.bukkit.inventory.InventoryHolder; // CraftBukkit
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public abstract class TileEntity {
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public Timing tickTimer = MinecraftTimings.getTileEntityTimings(this); // Paper
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+ boolean isLoadingStructure = false; // Paper
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private static final Logger a = LogManager.getLogger();
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private static final RegistryMaterials<MinecraftKey, Class<? extends TileEntity>> f = new RegistryMaterials();
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protected World world;
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diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index 77a7b4458..54b719d91 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -77,13 +77,14 @@ public class TileEntitySign extends TileEntity {
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}
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try {
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- IChatBaseComponent ichatbasecomponent = IChatBaseComponent.ChatSerializer.a(s);
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+ //IChatBaseComponent ichatbasecomponent = IChatBaseComponent.ChatSerializer.a(s); // Paper - move down - the old format might throw a json error
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- if (oldSign) {
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+ if (oldSign && !isLoadingStructure) { // Paper - saved structures will be in the new format, but will not have isConverted
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lines[i] = org.bukkit.craftbukkit.util.CraftChatMessage.fromString(s)[0];
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continue;
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}
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// CraftBukkit end
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+ IChatBaseComponent ichatbasecomponent = IChatBaseComponent.ChatSerializer.a(s); // Paper - after old sign
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try {
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this.lines[i] = ChatComponentUtils.filterForDisplay(icommandlistener, ichatbasecomponent, (Entity) null);
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--
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2.16.1
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