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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
293 lines
14 KiB
Diff
293 lines
14 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 30 Apr 2018 17:55:28 -0400
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Subject: [PATCH] Additional world.getNearbyEntities API's
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Provides more methods to get nearby entities, and filter by types and predicates
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 3b027f67c1763ee0a4f7b02490d3cee1c3eff369..fbe7e76c0f3122dd47c7ca4562b5ac3577a71ffc 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1,6 +1,9 @@
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package org.bukkit;
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import java.io.File;
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+import org.bukkit.generator.ChunkGenerator;
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+
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+import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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@@ -635,6 +638,256 @@ public interface World extends PluginMessageRecipient, Metadatable {
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@NotNull
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public Collection<Entity> getEntitiesByClasses(@NotNull Class<?>... classes);
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+ // Paper start
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X/Y/Z Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X/Y/Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param radius X/Y/Z radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(clazz, loc, xRadius, yRadius, zRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param radius X/Y/Z radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<T> predicate) {
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+ if (clazz == null) {
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+ clazz = Entity.class;
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+ }
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+ List<T> nearby = new ArrayList<>();
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+ for (Entity bukkitEntity : getNearbyEntities(loc, xRadius, yRadius, zRadius)) {
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+ //noinspection unchecked
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+ if (clazz.isAssignableFrom(bukkitEntity.getClass()) && (predicate == null || predicate.test((T) bukkitEntity))) {
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+ //noinspection unchecked
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+ nearby.add((T) bukkitEntity);
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+ }
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+ }
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+ return nearby;
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+ }
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+ // Paper end
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+
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/**
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* Get a list of all players in this World
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*
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diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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index 6c09ea6c61bdeb6149c8f2f23f15b2abb543e66e..76c4a1a6e0c0e72b0f3f75d06f179c07f863e143 100644
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--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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@@ -42,8 +42,7 @@ public class AsyncPlayerPreLoginEvent extends Event {
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return profile;
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}
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- /**
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- * Changes the PlayerProfile the player will login as
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+ /* * Changes the PlayerProfile the player will login as
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* @param profile The profile to use
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*/
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public void setPlayerProfile(@NotNull PlayerProfile profile) {
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