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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
65 lines
2.0 KiB
Diff
65 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Fri, 26 Oct 2018 21:33:13 -0700
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Subject: [PATCH] Add PlayerPostRespawnEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..31f34b54801f6699ce43355fa2a0a51f1ad0c997
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
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@@ -0,0 +1,52 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired after a player has respawned
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+ */
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+public class PlayerPostRespawnEvent extends PlayerEvent {
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+ private final static HandlerList handlers = new HandlerList();
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+ private final Location respawnedLocation;
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+ private final boolean isBedSpawn;
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+
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+ public PlayerPostRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnedLocation, final boolean isBedSpawn) {
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+ super(respawnPlayer);
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+ this.respawnedLocation = respawnedLocation;
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+ this.isBedSpawn = isBedSpawn;
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+ }
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+
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+ /**
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+ * Returns the location of the respawned player
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+ *
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+ * @return location of the respawned player
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+ */
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+ @NotNull
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+ public Location getRespawnedLocation() {
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+ return respawnedLocation.clone();
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+ }
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+
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+ /**
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+ * Checks if the player respawned to their bed
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+ *
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+ * @return whether the player respawned to their bed
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+ */
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+ public boolean isBedSpawn() {
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+ return isBedSpawn;
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+ }
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+
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+ @Override
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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