Paper/Spigot-Server-Patches/0275-Optimize-BlockPosition-helper-methods.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

100 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Aug 2018 12:05:12 -0700
Subject: [PATCH] Optimize BlockPosition helper methods
Resolves #1338
diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
index 0ab2b23440346a0faa22ffb4d585662b1120d3f5..db7ba12fd4fa4f30b94471f1efbec5426b99a5db 100644
--- a/src/main/java/net/minecraft/server/BlockPosition.java
+++ b/src/main/java/net/minecraft/server/BlockPosition.java
@@ -134,57 +134,74 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
}
public BlockPosition up() {
- return this.shift(EnumDirection.UP);
+ return new BlockPosition(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
}
public BlockPosition up(int i) {
- return this.shift(EnumDirection.UP, i);
+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY() + i, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPosition down() {
- return this.shift(EnumDirection.DOWN);
+ return new BlockPosition(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPosition down(int i) {
- return this.shift(EnumDirection.DOWN, i);
+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
}
public BlockPosition north() {
- return this.shift(EnumDirection.NORTH);
+ return new BlockPosition(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
}
public BlockPosition north(int i) {
- return this.shift(EnumDirection.NORTH, i);
+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY(), this.getZ() - i); // Paper - Optimize BlockPosition
}
public BlockPosition south() {
- return this.shift(EnumDirection.SOUTH);
+ return new BlockPosition(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
}
public BlockPosition south(int i) {
- return this.shift(EnumDirection.SOUTH, i);
+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY(), this.getZ() + i); // Paper - Optimize BlockPosition
}
public BlockPosition west() {
- return this.shift(EnumDirection.WEST);
+ return new BlockPosition(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
public BlockPosition west(int i) {
- return this.shift(EnumDirection.WEST, i);
+ return i == 0 ? this : new BlockPosition(this.getX() - i, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
public BlockPosition east() {
- return this.shift(EnumDirection.EAST);
+ return new BlockPosition(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
public BlockPosition east(int i) {
- return this.shift(EnumDirection.EAST, i);
+ return i == 0 ? this : new BlockPosition(this.getX() + i, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
public BlockPosition shift(EnumDirection enumdirection) {
- return new BlockPosition(this.getX() + enumdirection.getAdjacentX(), this.getY() + enumdirection.getAdjacentY(), this.getZ() + enumdirection.getAdjacentZ());
+ // Paper Start - Optimize BlockPosition
+ switch(enumdirection) {
+ case UP:
+ return new BlockPosition(this.getX(), this.getY() + 1, this.getZ());
+ case DOWN:
+ return new BlockPosition(this.getX(), this.getY() - 1, this.getZ());
+ case NORTH:
+ return new BlockPosition(this.getX(), this.getY(), this.getZ() - 1);
+ case SOUTH:
+ return new BlockPosition(this.getX(), this.getY(), this.getZ() + 1);
+ case WEST:
+ return new BlockPosition(this.getX() - 1, this.getY(), this.getZ());
+ case EAST:
+ return new BlockPosition(this.getX() + 1, this.getY(), this.getZ());
+ default:
+ return new BlockPosition(this.getX() + enumdirection.getAdjacentX(), this.getY() + enumdirection.getAdjacentY(), this.getZ() + enumdirection.getAdjacentZ());
+ }
+ // Paper End
}
@Override