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d231cef8cd
Take same approach we did for chunks, and only save player if its been X time since last save, instead of doing it all in 1 tick. This is even more helpful considering Player Saving is done sync for File IO.
220 lines
11 KiB
Diff
220 lines
11 KiB
Diff
From a57aee2b24023bd4c1e0c17e153cc87832faf7b2 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 19 Sep 2016 23:16:39 -0400
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Subject: [PATCH] Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
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Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
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Adds incremental player auto saving too
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 3161dad45..668b375e1 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -241,4 +241,9 @@ public class PaperConfig {
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flyingKickPlayerMessage = getString("messages.kick.flying-player", flyingKickPlayerMessage);
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flyingKickVehicleMessage = getString("messages.kick.flying-vehicle", flyingKickVehicleMessage);
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}
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+
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+ public static int playerAutoSaveRate = -1;
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+ private static void playerAutoSaveRate() {
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+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
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+ }
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}
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 965edc99c..da530f9aa 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -2,6 +2,7 @@ package com.destroystokyo.paper;
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import java.util.List;
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+import net.minecraft.server.MinecraftServer;
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import org.bukkit.Bukkit;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.spigotmc.SpigotWorldConfig;
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@@ -365,4 +366,19 @@ public class PaperWorldConfig {
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private void elytraHitWallDamage() {
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elytraHitWallDamage = getBoolean("elytra-hit-wall-damage", true);
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}
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+
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 88437d77a..9f7f32dc2 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -960,11 +960,9 @@ public class Chunk {
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if (this.t && this.world.getTime() != this.lastSaved || this.s) {
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return true;
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}
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- } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
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- return true;
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}
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-
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- return this.s;
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+ // This !flag section should say if s(isModified) or t(hasEntities), then check auto save
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+ return ((this.s || this.t) && this.world.getTime() >= this.lastSaved + world.paperConfig.autoSavePeriod); // Paper - Make world configurable and incremental
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}
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public Random a(long i) {
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 7a56a6416..5c5a56c51 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -1,5 +1,6 @@
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package net.minecraft.server;
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+import com.destroystokyo.paper.PaperConfig;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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@@ -266,7 +267,7 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk);
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chunk.f(false);
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++i;
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- if (i == 24 && !flag && false) { // Spigot
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+ if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index de2d4394b..4ad336e38 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -29,6 +29,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private static final Logger bR = LogManager.getLogger();
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public String locale = null; // Spigot private -> public // Paper - default to null
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+ public long lastSave = MinecraftServer.currentTick; // Paper
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public PlayerConnection playerConnection;
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 03185f789..85fd972bb 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -117,6 +117,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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public final Thread primaryThread;
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
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+ public boolean serverAutoSave = false; // Paper
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// CraftBukkit end
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public MinecraftServer(OptionSet options, Proxy proxy, DataConverterManager dataconvertermanager, YggdrasilAuthenticationService yggdrasilauthenticationservice, MinecraftSessionService minecraftsessionservice, GameProfileRepository gameprofilerepository, UserCache usercache) {
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@@ -760,22 +761,30 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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this.q.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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this.methodProfiler.a("save");
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- this.v.savePlayers();
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+
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
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+ if (playerSaveInterval < 0) {
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+ playerSaveInterval = autosavePeriod;
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+ }
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+ if (playerSaveInterval > 0) { // CraftBukkit // Paper
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+ this.v.savePlayers(playerSaveInterval);
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// Spigot Start
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+ } // Paper - Incremental Auto Saving
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+
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// We replace this with saving each individual world as this.saveChunks(...) is broken,
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// and causes the main thread to sleep for random amounts of time depending on chunk activity
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// Also pass flag to only save modified chunks
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server.playerCommandState = true;
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for (World world : worlds) {
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- world.getWorld().save(false);
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+ if (world.paperConfig.autoSavePeriod > 0) world.getWorld().save(false); // Paper - Incremental / Configurable Auto Saving
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}
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server.playerCommandState = false;
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// this.saveChunks(true);
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// Spigot End
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this.methodProfiler.b();
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- }
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+ //} // Paper - Incremental Auto Saving
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this.methodProfiler.a("tallying");
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this.h[this.ticks % 100] = System.nanoTime() - i;
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index b14d4cb7f..2f527f6ce 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -330,6 +330,7 @@ public abstract class PlayerList {
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}
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protected void savePlayerFile(EntityPlayer entityplayer) {
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+ entityplayer.lastSave = MinecraftServer.currentTick; // Paper
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this.playerFileData.save(entityplayer);
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ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) this.o.get(entityplayer.getUniqueID());
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@@ -1205,13 +1206,23 @@ public abstract class PlayerList {
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}
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+ // Paper start
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public void savePlayers() {
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+ savePlayers(null);
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+ }
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+
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+ public void savePlayers(Integer interval) {
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+ long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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- this.savePlayerFile((EntityPlayer) this.players.get(i));
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+ EntityPlayer entityplayer = this.players.get(i);
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+ if (interval == null || now - entityplayer.lastSave >= interval) {
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+ this.savePlayerFile(entityplayer);
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+ }
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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}
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+ // Paper end
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public void addWhitelist(GameProfile gameprofile) {
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this.whitelist.add(new WhiteListEntry(gameprofile));
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 5bf7df7ee..bfa87d73d 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1002,8 +1002,9 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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ChunkProviderServer chunkproviderserver = this.getChunkProviderServer();
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if (chunkproviderserver.e()) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
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timings.worldSave.startTiming(); // Paper
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+ if (flag || server.serverAutoSave) { // Paper
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if (iprogressupdate != null) {
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iprogressupdate.a("Saving level");
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}
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@@ -1012,6 +1013,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (iprogressupdate != null) {
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iprogressupdate.c("Saving chunks");
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}
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+ } // Paper
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timings.worldSaveChunks.startTiming(); // Paper
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chunkproviderserver.a(flag);
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--
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2.11.0
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