Paper/patches/server/0252-Expose-attack-cooldown-methods-for-Player.patch
Jake Potrebic 41e6f20420
Updated Upstream (Bukkit/CraftBukkit) (#9342)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fdff0cd4 PR-869: Add Enderman#teleport and Enderman#teleportTowards
dfd86ee7 Improve sendSignChange and related documentation
beced2b2 PR-867: Add Player#sendBlockUpdate to send tile entity updates

CraftBukkit Changes:
ad6d0cffb SPIGOT-7394: Fix another issue with sendSignChange
66c5ce4c7 SPIGOT-7391: Preserve vanilla sign json where not modified by event
ae3824f94 PR-1204: Add Enderman#teleport and Enderman#teleportTowards
5863a2eae Fix sendSignChange not working
4a7eadc97 PR-1201: Add Player#sendBlockUpdate to send tile entity updates
789324e30 Work around issue placing decorated pots
2023-06-16 11:28:31 +01:00

33 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index dceea046eb4becbfa7be8bd91459f7aabea27914..91b858ef2ef063b5f91dc017836d37e19b329101 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2748,6 +2748,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return this.adventure$pointers;
}
+
+ @Override
+ public float getCooldownPeriod() {
+ return getHandle().getCurrentItemAttackStrengthDelay();
+ }
+
+ @Override
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getAttackStrengthScale(adjustTicks);
+ }
+
+ @Override
+ public void resetCooldown() {
+ getHandle().resetAttackStrengthTicker();
+ }
// Paper end
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()