Paper/removed/1.15/0081-Do-not-load-chunks-for-light-checks.patch
Zach Brown 01de058bf2
Little more progress
Keep getting interrupted so not as much as I'd like :(
2019-12-11 20:48:34 -06:00

24 lines
1.0 KiB
Diff

From 317532f24f529ff717533f65beadc821a7a62bc7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 1ffa8b42b..35fb686d8 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -592,6 +592,7 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
return this.getChunkAtWorldCoords(blockposition).a(blockposition, i);
}
--
2.22.0