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Paper/patches/server/0758-Call-BlockPhysicsEvent-more-often.patch
Riley Park f17519338b
Expose server build information ()
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

33 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Sun, 7 Aug 2022 22:16:36 +0200
Subject: [PATCH] Call BlockPhysicsEvent more often
diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
index 457a963ee6ebd3cf5c3831f6660e3850335af49f..106af2b2c7ff72c7549975aef75cdcff8d9a7d97 100644
--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
@@ -119,7 +119,20 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
public boolean runNext(Level world) {
BlockPos blockPos = this.sourcePos.relative(NeighborUpdater.UPDATE_ORDER[this.idx++]);
BlockState blockState = world.getBlockState(blockPos);
- NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
+ // Paper start - Call BlockPhysicsEvent
+ try {
+ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
+ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
+ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
+ org.bukkit.craftbukkit.block.CraftBlock.at(world, this.sourcePos));
+
+ if (event.callEvent()) { // continue to check for adjacent block (increase idx)
+ NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
+ }
+ } catch (StackOverflowError ex) {
+ world.lastPhysicsProblem = blockPos;
+ }
+ // Paper end - Call BlockPhysicsEvent
if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
this.idx++;
}