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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category) 61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures CraftBukkit Changes: 991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds 5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category) 68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures 0231a3746 Remove outdated build delay. Spigot Changes: 475f6008 Rebuild patches 8ce1761f Rebuild patches
21 lines
1.5 KiB
Diff
21 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Mon, 21 Mar 2022 20:00:53 +0200
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Subject: [PATCH] Fix new block data for EntityChangeBlockEvent when sheep eats
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grass block
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diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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index cc44e975aef8e9dabfbc740dd5a0db3a55c5831e..80aa539f7c6a6ee44338de084cdcdf5fb4ef996a 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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@@ -79,7 +79,7 @@ public class EatBlockGoal extends Goal {
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if (this.level.getBlockState(blockposition1).is(Blocks.GRASS_BLOCK)) {
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// CraftBukkit
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- if (!CraftEventFactory.callEntityChangeBlockEvent(this.mob, blockposition1, Blocks.AIR.defaultBlockState(), !this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)).isCancelled()) {
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+ if (!CraftEventFactory.callEntityChangeBlockEvent(this.mob, blockposition1, Blocks.DIRT.defaultBlockState(), !this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)).isCancelled()) { // Paper - Fix wrong block state
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this.level.levelEvent(2001, blockposition1, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()));
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this.level.setBlock(blockposition1, Blocks.DIRT.defaultBlockState(), 2);
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}
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