Paper/patches/api/0233-Add-EntityLoadCrossbowEvent.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

109 lines
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..8434ea803e3135380f9351c82a414ccb65c478a9
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,96 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final ItemStack crossbow;
+ private final EquipmentSlot hand;
+
+ private boolean consumeItem = true;
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @NotNull ItemStack crossbow, @NotNull EquipmentSlot hand) {
+ super(entity);
+ this.crossbow = crossbow;
+ this.hand = hand;
+ }
+
+ @NotNull
+ @Override
+ public LivingEntity getEntity() {
+ return (LivingEntity) super.getEntity();
+ }
+
+ /**
+ * Gets the crossbow {@link ItemStack} being loaded.
+ *
+ * @return the crossbow involved in this event
+ */
+ @NotNull
+ public ItemStack getCrossbow() {
+ return this.crossbow;
+ }
+
+ /**
+ * Gets the hand from which the crossbow was loaded.
+ *
+ * @return the hand
+ */
+ @NotNull
+ public EquipmentSlot getHand() {
+ return this.hand;
+ }
+
+ /**
+ * @return should the itemstack be consumed
+ */
+ public boolean shouldConsumeItem() {
+ return this.consumeItem;
+ }
+
+ /**
+ * @param consume should the item be consumed
+ */
+ public void setConsumeItem(boolean consume) {
+ this.consumeItem = consume;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * Set whether to cancel the crossbow being loaded. If canceled, the
+ * projectile that would be loaded into the crossbow will not be consumed.
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}