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38b3182a90
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: befcf86d SPIGOT-7740: Fix using new map cursor types 09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE CraftBukkit Changes: a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper 8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals 8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment 64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode 819f7a10a Fix player items not dropping on death 0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
23 lines
1.1 KiB
Diff
23 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 1e2d4af56ed7b3fece353b3031a965ff5798f4c5..e8004c0689918a81369b404ab2a4143c26aa2b07 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -238,6 +238,7 @@ public abstract class AbstractArrow extends Projectile {
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++this.inGroundTime;
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} else {
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+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
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this.inGroundTime = 0;
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Vec3 vec3d2 = this.position();
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