Paper/Spigot-Server-Patches/0425-Fix-last-firework-in-stack-not-having-effects-when-d.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

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1.3 KiB
Diff

From 9bf99cd290145fe1b957bd023d69559190eb6102 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 17 Jan 2020 18:44:55 -0800
Subject: [PATCH] Fix last firework in stack not having effects when dispensed
- #2871
CB used the resulting item in the dispenser rather than the item
dispensed. The resulting item would have size == 0 and therefore
be convertered to air, hence why the effects disappeared.
diff --git a/src/main/java/net/minecraft/server/IDispenseBehavior.java b/src/main/java/net/minecraft/server/IDispenseBehavior.java
index b6b7e3c6c9..3af686c7f1 100644
--- a/src/main/java/net/minecraft/server/IDispenseBehavior.java
+++ b/src/main/java/net/minecraft/server/IDispenseBehavior.java
@@ -265,7 +265,7 @@ public interface IDispenseBehavior {
}
itemstack1 = CraftItemStack.asNMSCopy(event.getItem());
- EntityFireworks entityfireworks = new EntityFireworks(isourceblock.getWorld(), itemstack, d3, d4, d5, true);
+ EntityFireworks entityfireworks = new EntityFireworks(isourceblock.getWorld(), itemstack1, d3, d4, d5, true); // Paper - GH-2871 - fix last firework in stack having no effects when dispensed
entityfireworks.shoot(d0, d1, d2, 0.5F, 1.0F);
isourceblock.getWorld().addEntity(entityfireworks);
--
2.25.1