Paper/patches/server/0998-Configurable-entity-tracking-range-by-Y-coordinate.patch
Spottedleaf 38dc3b25d8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00

28 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: ruViolence <78062896+ruViolence@users.noreply.github.com>
Date: Tue, 27 Jun 2023 15:38:18 +0800
Subject: [PATCH] Configurable entity tracking range by Y coordinate
Options to configure entity tracking by Y coordinate, also for each entity category.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 1e5ea1db14d7ae4ce25ba91e0bcd5245204af78b..edbd5d4e2dcf5112148dc3d7a9173bb4d0a5d445 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1286,6 +1286,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
double d2 = d0 * d0;
boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
+ // Paper start - check Y
+ if (flag && level.paperConfig().entities.trackingRangeY.enabled) {
+ double rangeY = level.paperConfig().entities.trackingRangeY.get(this.entity, -1);
+ if (rangeY != -1) {
+ double vec3d_dy = player.getY() - this.entity.getY();
+ flag = vec3d_dy * vec3d_dy <= rangeY * rangeY;
+ }
+ }
+ // Paper end - check Y
// CraftBukkit start - respect vanish API
if (!player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {