Paper/paper-server/patches/sources/net/minecraft
Spottedleaf 39156be36a Do not sync load chunk for dynamic game event listener registration
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).

This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
2022-07-03 22:31:37 -07:00
..
advancements Add option for strict advancement dimension checks 2022-06-12 11:47:24 -07:00
commands Vanilla command permission fixes 2021-08-25 13:19:53 -07:00
core Fire CauldronLevelChange on initial fill 2022-03-29 13:46:23 -07:00
nbt Reduce memory footprint of CompoundTag 2020-04-06 17:39:25 -07:00
network Sanitize sent BlockEntity NBT 2021-12-03 16:55:50 -05:00
resources Sanitize ResourceLocation error logging 2021-08-26 12:09:47 +02:00
server Prevent empty items from being added to world 2022-06-15 21:52:57 -04:00
stats Allow statistics to be disabled/forced 2014-01-07 15:56:26 +00:00
util Validate usernames 2022-01-01 05:19:37 -08:00
world Do not sync load chunk for dynamic game event listener registration 2022-07-03 22:31:37 -07:00
ChatFormatting.java.patch Adventure 2021-01-29 17:54:03 +01:00
CrashReport.java.patch Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
CrashReportCategory.java.patch Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
Util.java.patch Remove client-side code using deprecated for removal AccessController 2021-11-26 15:09:58 -08:00