Paper/patches/api/0420-Add-BlockLockCheckEvent.patch
2022-12-15 08:49:49 -08:00

243 lines
8.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 21 May 2022 20:59:56 -0700
Subject: [PATCH] Add BlockLockCheckEvent
diff --git a/src/main/java/io/papermc/paper/block/LockableTileState.java b/src/main/java/io/papermc/paper/block/LockableTileState.java
new file mode 100644
index 0000000000000000000000000000000000000000..f309961e0e96b6baacc4fe6d80dabd6c7c5d2e1d
--- /dev/null
+++ b/src/main/java/io/papermc/paper/block/LockableTileState.java
@@ -0,0 +1,11 @@
+package io.papermc.paper.block;
+
+import org.bukkit.Nameable;
+import org.bukkit.block.Lockable;
+import org.bukkit.block.TileState;
+
+/**
+ * Interface for tile entities that are lockable.
+ */
+public interface LockableTileState extends TileState, Lockable, Nameable {
+}
diff --git a/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java b/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..d298ebecaa6e0a4cdc273e326d1976d27efe0e32
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java
@@ -0,0 +1,187 @@
+package io.papermc.paper.event.block;
+
+import com.google.common.base.Preconditions;
+import io.papermc.paper.block.LockableTileState;
+import net.kyori.adventure.sound.Sound;
+import net.kyori.adventure.text.Component;
+import org.bukkit.Nameable;
+import org.bukkit.block.Block;
+import org.bukkit.block.BlockState;
+import org.bukkit.block.Lockable;
+import org.bukkit.block.TileState;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.block.BlockEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+import java.util.Objects;
+
+/**
+ * Called when the server tries to check the lock on a lockable tile entity.
+ * @see #setResult(Result) to change behavior
+ */
+public class BlockLockCheckEvent extends BlockEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final LockableTileState state;
+ private final Player player;
+ private ItemStack itemStack;
+ private Result result = Result.DEFAULT;
+ private Component lockedMessage;
+ private Sound lockedSound;
+
+ public BlockLockCheckEvent(final @NotNull Block block, final @NotNull LockableTileState state, final @NotNull Player player, final @NotNull Component lockedMessage, final @NotNull Sound lockedSound) {
+ super(block);
+ this.state = state;
+ this.player = player;
+ this.lockedMessage = lockedMessage;
+ this.lockedSound = lockedSound;
+ }
+
+ /**
+ * Gets the snapshot {@link LockableTileState} of the tile entity
+ * whose lock is being checked.
+ *
+ * @return the snapshot block state.
+ */
+ public @NotNull LockableTileState getBlockState() {
+ return this.state;
+ }
+
+ /**
+ * Get the player involved this lock check.
+ *
+ * @return the player
+ */
+ public @NotNull Player getPlayer() {
+ return this.player;
+ }
+
+ /**
+ * Gets the itemstack that will be used as the key itemstack. Initially
+ * this will be the item in the player's main hand but an override can be set
+ * with {@link #setKeyItem(ItemStack)}. Use {@link #isUsingCustomKeyItemStack()}
+ * to check if a custom key stack has been set.
+ *
+ * @return the item being used as the key item
+ * @see #isUsingCustomKeyItemStack()
+ */
+ public @NotNull ItemStack getKeyItem() {
+ return Objects.requireNonNullElseGet(this.itemStack, this.player.getInventory()::getItemInMainHand);
+ }
+
+ /**
+ * Sets the itemstack that will be used as the key item.
+ *
+ * @param stack the stack to use as a key (or null to fall back to the player's main hand item)
+ * @see #resetKeyItem() to clear a custom key item
+ */
+ public void setKeyItem(@NotNull ItemStack stack) {
+ Preconditions.checkNotNull(stack, "stack is null");
+ this.itemStack = stack;
+ }
+
+ /**
+ * Reset the key stack to the default (the player's main hand).
+ */
+ public void resetKeyItem() {
+ this.itemStack = null;
+ }
+
+ /**
+ * Checks if a custom key stack has been set.
+ *
+ * @return true if a custom key itemstack has been set
+ */
+ public boolean isUsingCustomKeyItemStack() {
+ return this.itemStack != null;
+ }
+
+ /**
+ * Gets the result of this event.
+ *
+ * @return the result
+ * @see #setResult(Result)
+ */
+ public @NotNull Result getResult() {
+ return this.result;
+ }
+
+ /**
+ * Gets the result of this event. {@link org.bukkit.event.Event.Result#DEFAULT} is the default
+ * allowing the vanilla logic to check the lock of this block. Set to {@link org.bukkit.event.Event.Result#ALLOW}
+ * or {@link org.bukkit.event.Event.Result#DENY} to override that behavior.
+ * <p>
+ * Setting this to {@link org.bukkit.event.Event.Result#ALLOW} bypasses the spectator check.
+ *
+ * @param result the result of this event
+ */
+ public void setResult(@NotNull Result result) {
+ this.result = result;
+ }
+
+ /**
+ * Shorthand method to set the {@link #getResult()} to {@link org.bukkit.event.Event.Result#DENY},
+ * the locked message and locked sound.
+ *
+ * @param lockedMessage the message to show if locked (or null for none)
+ * @param lockedSound the sound to play if locked (or null for none)
+ */
+ public void denyWithMessageAndSound(@Nullable Component lockedMessage, @Nullable Sound lockedSound) {
+ this.result = Result.DENY;
+ this.lockedMessage = lockedMessage;
+ this.lockedSound = lockedSound;
+ }
+
+ /**
+ * Gets the locked message that will be sent if the
+ * player cannot open the block.
+ *
+ * @return the locked message (or null if none)
+ */
+ public @Nullable Component getLockedMessage() {
+ return this.lockedMessage;
+ }
+
+ /**
+ * Sets the locked message that will be sent if the
+ * player cannot open the block.
+ *
+ * @param lockedMessage the locked message (or null for none)
+ */
+ public void setLockedMessage(@Nullable Component lockedMessage) {
+ this.lockedMessage = lockedMessage;
+ }
+
+ /**
+ * Gets the locked sound that will play if the
+ * player cannot open the block.
+ *
+ * @return the locked sound (or null if none)
+ */
+ public @Nullable Sound getLockedSound() {
+ return this.lockedSound;
+ }
+
+ /**
+ * Sets the locked sound that will play if the
+ * player cannot open the block.
+ *
+ * @param lockedSound the locked sound (or null for none)
+ */
+ public void setLockedSound(@Nullable Sound lockedSound) {
+ this.lockedSound = lockedSound;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static @NotNull HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}
diff --git a/src/main/java/org/bukkit/block/Beacon.java b/src/main/java/org/bukkit/block/Beacon.java
index 78475fc6faff0f295828d7b53792001d51aa2889..c86e18508c3df72bf1d67b226bf02af00d66ce98 100644
--- a/src/main/java/org/bukkit/block/Beacon.java
+++ b/src/main/java/org/bukkit/block/Beacon.java
@@ -11,7 +11,7 @@ import org.jetbrains.annotations.Nullable;
/**
* Represents a captured state of a beacon.
*/
-public interface Beacon extends TileState, Lockable, Nameable {
+public interface Beacon extends io.papermc.paper.block.LockableTileState { // Paper
/**
* Returns the list of players within the beacon's range of effect.
diff --git a/src/main/java/org/bukkit/block/Container.java b/src/main/java/org/bukkit/block/Container.java
index bc06199f0a1cc43e0bdfd5b11fa170badd46e180..a67ee0cb0cd2cbab8dab375e2fe44168c250bcb7 100644
--- a/src/main/java/org/bukkit/block/Container.java
+++ b/src/main/java/org/bukkit/block/Container.java
@@ -8,7 +8,7 @@ import org.jetbrains.annotations.NotNull;
/**
* Represents a captured state of a container block.
*/
-public interface Container extends TileState, BlockInventoryHolder, Lockable, Nameable {
+public interface Container extends io.papermc.paper.block.LockableTileState, BlockInventoryHolder { // Paper
/**
* Gets the inventory of the block represented by this block state.