Paper/patches/server/0233-Optimize-BlockPosition-helper-methods.patch
Jake Potrebic 526795bacd
Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00

108 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Aug 2018 12:05:12 -0700
Subject: [PATCH] Optimize BlockPosition helper methods
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index ead823fa2a143acb05b33152ee1e5ee4b4936a20..4bc994bacdf1fbb7689d799d21a50b7903bf9e59 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -131,67 +131,84 @@ public class BlockPos extends Vec3i {
@Override
public BlockPos above() {
- return this.relative(Direction.UP);
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos above(int distance) {
- return this.relative(Direction.UP, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos below() {
- return this.relative(Direction.DOWN);
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos below(int i) {
- return this.relative(Direction.DOWN, i);
+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos north() {
- return this.relative(Direction.NORTH);
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos north(int distance) {
- return this.relative(Direction.NORTH, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos south() {
- return this.relative(Direction.SOUTH);
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos south(int distance) {
- return this.relative(Direction.SOUTH, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos west() {
- return this.relative(Direction.WEST);
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos west(int distance) {
- return this.relative(Direction.WEST, distance);
+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos east() {
- return this.relative(Direction.EAST);
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos east(int distance) {
- return this.relative(Direction.EAST, distance);
+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
}
@Override
public BlockPos relative(Direction direction) {
+ // Paper start - Perf: Optimize BlockPosition
+ switch(direction) {
+ case UP:
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ());
+ case DOWN:
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ());
+ case NORTH:
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1);
+ case SOUTH:
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1);
+ case WEST:
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ());
+ case EAST:
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ());
+ default:
return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ());
+ }
+ // Paper end - Perf: Optimize BlockPosition
}
@Override