Paper/patches/server/0308-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
Jake Potrebic 526795bacd
Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
index 6fe337e8d6db168ea181ed2597674f4829b03c47..e552ae6a7db765301a3d280dbf9348d9dc28b9c2 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
@@ -42,7 +42,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
}
}
- BlockState blockState = world.getBlockState(globalPos.pos());
+ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper - Prevent sync chunk loads when villagers try to find beds
+ if (blockState == null) { return false; } // Paper - Prevent sync chunk loads when villagers try to find beds
return globalPos.pos().closerToCenterThan(entity.position(), 2.0) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
}
}