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This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
56 lines
1.9 KiB
Diff
56 lines
1.9 KiB
Diff
From c438100df0d0e3f2210c8a932e596c0dd327ca29 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 11:43:30 -0400
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Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
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This will allow you to change the players name or skin on login.
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diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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index 1d571889..0c16128e 100644
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--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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@@ -3,6 +3,8 @@ package org.bukkit.event.player;
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import java.net.InetAddress;
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import java.util.UUID;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import org.bukkit.Bukkit;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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@@ -25,7 +27,31 @@ public class AsyncPlayerPreLoginEvent extends Event {
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}
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public AsyncPlayerPreLoginEvent(final String name, final InetAddress ipAddress, final UUID uniqueId) {
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+ // Paper start
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+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
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+ }
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+ private PlayerProfile profile;
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+
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+ /**
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+ * Gets the PlayerProfile of the player logging in
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+ * @return The Profile
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+ */
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+ public PlayerProfile getPlayerProfile() {
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+ return profile;
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+ }
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+
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+ /**
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+ * Changes the PlayerProfile the player will login as
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+ * @param profile The profile to use
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+ */
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+ public void setPlayerProfile(PlayerProfile profile) {
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+ this.profile = profile;
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+ }
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+
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+ public AsyncPlayerPreLoginEvent(final String name, final InetAddress ipAddress, final UUID uniqueId, PlayerProfile profile) {
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super(true);
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+ this.profile = profile;
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+ // Paper end
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this.result = Result.ALLOWED;
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this.message = "";
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this.name = name;
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--
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2.18.0
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