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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
46 lines
2.8 KiB
Diff
46 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 11:45:57 -0400
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Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
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This will allow you to change the players name or skin on login.
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 7224aa974a3936a68d1c1210c671192812af93c9..94b1ec73f2039c83203045db42bf0270c985d995 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -1,5 +1,7 @@
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package net.minecraft.server.network;
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+import com.destroystokyo.paper.profile.CraftPlayerProfile;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.exceptions.AuthenticationUnavailableException;
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import java.math.BigInteger;
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@@ -37,6 +39,7 @@ import org.apache.commons.lang3.Validate;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import io.papermc.paper.adventure.PaperAdventure; // Paper
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+import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.util.Waitable;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerPreLoginEvent;
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@@ -336,8 +339,16 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
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java.util.UUID uniqueId = ServerLoginPacketListenerImpl.this.gameProfile.getId();
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final org.bukkit.craftbukkit.CraftServer server = ServerLoginPacketListenerImpl.this.server.server;
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- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId);
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+ // Paper start
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+ PlayerProfile profile = Bukkit.createProfile(uniqueId, playerName);
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+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
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server.getPluginManager().callEvent(asyncEvent);
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+ profile = asyncEvent.getPlayerProfile();
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+ profile.complete();
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+ gameProfile = CraftPlayerProfile.asAuthlibCopy(profile);
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+ playerName = gameProfile.getName();
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+ uniqueId = gameProfile.getId();
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+ // Paper end
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if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) {
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final PlayerPreLoginEvent event = new PlayerPreLoginEvent(playerName, address, uniqueId);
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