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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
49 lines
2.4 KiB
Diff
49 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 00:28:11 -0700
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Subject: [PATCH] add get-set drop chance to EntityEquipment
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
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index cd882ef5c6b3e0e33c0caeda534928a7ee168c54..c9c85d7a7257c535e6360499893b3dd392608687 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
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@@ -244,6 +244,17 @@ public class CraftEntityEquipment implements EntityEquipment {
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public void setBootsDropChance(float chance) {
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this.setDropChance(net.minecraft.world.entity.EquipmentSlot.FEET, chance);
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}
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+ // Paper start
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+ @Override
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+ public float getDropChance(EquipmentSlot slot) {
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+ return getDropChance(CraftEquipmentSlot.getNMS(slot));
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+ }
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+
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+ @Override
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+ public void setDropChance(EquipmentSlot slot, float chance) {
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+ setDropChance(CraftEquipmentSlot.getNMS(slot), chance);
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+ }
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+ // Paper end
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private void setDropChance(net.minecraft.world.entity.EquipmentSlot slot, float chance) {
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if (slot == net.minecraft.world.entity.EquipmentSlot.MAINHAND || slot == net.minecraft.world.entity.EquipmentSlot.OFFHAND) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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index 5ae4f2b6cfa4067a0589d6f909ac6a7d9b48fd6f..3354d13f657cecfc3cc756a99accd5d481e8b1dd 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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@@ -354,4 +354,15 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
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public void setBootsDropChance(float chance) {
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throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");
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}
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+ // Paper start
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+ @Override
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+ public float getDropChance(EquipmentSlot slot) {
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+ return 1;
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+ }
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+
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+ @Override
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+ public void setDropChance(EquipmentSlot slot, float chance) {
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+ throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");
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+ }
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+ // Paper end
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}
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