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76e1e4d79f
Removed my ChunkLoadEvent patch as upstream fixed it
50 lines
1.9 KiB
Diff
50 lines
1.9 KiB
Diff
From ec0220446f2d37c7138941ebd903fb1f49849fa9 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Timer
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can disable the timer.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index b3b3baddc0..613964ce04 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -222,4 +222,9 @@ public class PaperWorldConfig {
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private void firePhysicsEventForRedstone() {
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firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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}
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+
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+ public boolean useInhabitedTime = true;
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+ private void useInhabitedTime() {
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+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 4b440c7077..e8a943cf74 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -55,7 +55,7 @@ public class Chunk implements IChunkAccess {
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private long lastSaved;
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private boolean y;
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private int z;
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- private long A;
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+ private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
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private int B;
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private final ConcurrentLinkedQueue<BlockPosition> C;
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public boolean d;
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@@ -1240,7 +1240,7 @@ public class Chunk implements IChunkAccess {
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}
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public long m() {
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- return this.A;
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+ return world.paperConfig.useInhabitedTime ? getInhabitedTime() : 0; // Paper
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}
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public void b(long i) {
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--
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2.18.0
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