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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
119 lines
8.5 KiB
Diff
119 lines
8.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 28 Jun 2020 03:59:10 -0400
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Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty
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Fixes per world difficulty with /difficulty command and also
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makes it so that the server keeps the last difficulty used instead
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of restoring the server.properties every single load.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 057c335b15123061ed239f9559aad137e2c97982..1c39e141a392d96548f5ac62fb279ed1f105677d 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -791,7 +791,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
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// CraftBukkit start
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// this.updateMobSpawningFlags();
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- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
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this.forceTicks = false;
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// CraftBukkit end
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@@ -1704,11 +1704,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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- public void setDifficulty(Difficulty difficulty, boolean forceUpdate) {
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- if (forceUpdate || !this.worldData.isDifficultyLocked()) {
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- this.worldData.setDifficulty(this.worldData.isHardcore() ? Difficulty.HARD : difficulty);
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- this.updateMobSpawningFlags();
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- this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
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+ // Paper start - remember per level difficulty
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+ public void setDifficulty(ServerLevel level, Difficulty difficulty, boolean forceUpdate) {
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+ PrimaryLevelData worldData = level.serverLevelData;
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+ if (forceUpdate || !worldData.isDifficultyLocked()) {
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+ worldData.setDifficulty(worldData.isHardcore() ? Difficulty.HARD : difficulty);
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+ level.setSpawnSettings(worldData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals());
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+ // this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
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+ // Paper end
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}
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}
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@@ -1722,7 +1725,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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while (iterator.hasNext()) {
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ServerLevel worldserver = (ServerLevel) iterator.next();
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- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
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}
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}
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diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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index 4bb29f86538552bb62125cc61210fd77b1ec671d..817193ca5fc15134d2985187bc2226ccbb4f0108 100644
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--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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+++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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@@ -47,7 +47,7 @@ public class DifficultyCommand {
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if (worldServer.getDifficulty() == difficulty) { // CraftBukkit
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throw DifficultyCommand.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
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} else {
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- worldServer.serverLevelData.setDifficulty(difficulty); // CraftBukkit
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+ minecraftserver.setDifficulty(worldServer, difficulty, true); // Paper - don't skip other difficulty-changing logic (fix upstream's fix)
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source.sendSuccess(Component.translatable("commands.difficulty.success", difficulty.getDisplayName()), true);
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return 0;
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}
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index 487991163f12c1ded3f5d35a718aa89b1fb9278f..8984a30f0fa790e7854534076912e619f9487160 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -332,7 +332,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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@Override
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public void forceDifficulty() {
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- this.setDifficulty(this.getProperties().difficulty, true);
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+ // this.setDifficulty(this.getProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 0faa0d73907e6ef1285eba4cf7d692a5f8c3a0e3..582b9595aa06dd6787fd84c0ea0058c890f84c33 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1129,7 +1129,7 @@ public class ServerPlayer extends Player {
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this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
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this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true, this.getLastDeathLocation()));
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- this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked()));
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+ this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
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PlayerList playerlist = this.server.getPlayerList();
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playerlist.sendPlayerPermissionLevel(this);
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 02b6cf65f6abedfd4933e4e64d254f190e061301..c59e90ba0de83eeda3719b6303bee9796b4a1af0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3498,7 +3498,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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public void handleChangeDifficulty(ServerboundChangeDifficultyPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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if (this.player.hasPermissions(2) || this.isSingleplayerOwner()) {
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- this.server.setDifficulty(packet.getDifficulty(), false);
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+ // this.server.setDifficulty(packet.getDifficulty(), false); // Paper - don't allow clients to change this
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}
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index ef6ca51679c818989f3ddd83f0bc7f37db6d6196..262d550e739928fc5f203432138fdcaf6ccb8ddb 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -951,8 +951,8 @@ public final class CraftServer implements Server {
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org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
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this.console.paperConfigurations.reloadConfigs(this.console);
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for (ServerLevel world : this.console.getAllLevels()) {
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- world.serverLevelData.setDifficulty(config.difficulty);
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- world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
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+ // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
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+ world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
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for (SpawnCategory spawnCategory : SpawnCategory.values()) {
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if (CraftSpawnCategory.isValidForLimits(spawnCategory)) {
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