Paper/Spigot-Server-Patches/0507-Ensure-Entity-AABB-s-are-never-invalid.patch
Shane Freeder e886d8118e
Updated Upstream ()
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
2021-02-06 00:00:18 +00:00

41 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index feeb792e3357c14662a2a2dc5c294befd4bdc7c3..23e8de6d059a4976646184bc3a141d38291fadd1 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -389,7 +389,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
public void setPosition(double d0, double d1, double d2) {
this.setPositionRaw(d0, d1, d2);
- this.a(this.size.a(d0, d1, d2));
+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
}
@@ -2904,6 +2904,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return new AxisAlignedBB(vec3d, vec3d1);
}
+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
public void a(AxisAlignedBB axisalignedbb) {
// CraftBukkit start - block invalid bounding boxes
double minX = axisalignedbb.minX,
@@ -3342,6 +3343,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public void setPositionRaw(double d0, double d1, double d2) {
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
+ this.setBoundingBox(this.size.a(d0, d1, d2));
+ }
+ // Paper end
if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
this.loc = new Vec3D(d0, d1, d2);
int i = MathHelper.floor(d0);