Paper/Spigot-Server-Patches/0392-Don-t-sleep-after-profile-lookups-if-not-needed.patch
Shane Freeder 3ddcf052ae
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
a8887389 Make AreaEffectCloudApplyEvent cancellable

CraftBukkit Changes:
a2dd0e30 SPIGOT-4615: Missing target event for withers
b26fb374 Update outdated spigot link
2b1940ae Make AreaEffectCloudApplyEvent cancellable
2019-02-10 21:17:18 +00:00

37 lines
1.7 KiB
Diff

From 134a57f77d8055ac491a64ef1d7663ee01901340 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 20:25:05 -0400
Subject: [PATCH] Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
index 26a743722..6ed3199c3 100644
--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -42,6 +42,7 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
}
final int page = 0;
+ boolean hasRequested = false; // Paper
for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
int failCount = 0;
@@ -67,6 +68,12 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
LOGGER.debug("Couldn't find profile {}", name);
callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile"));
}
+ // Paper start
+ if (!hasRequested) {
+ hasRequested = true;
+ continue;
+ }
+ // Paper end
try {
Thread.sleep(DELAY_BETWEEN_PAGES);
--
2.20.1