Paper/patches/server/0048-Use-UserCache-for-player-heads.patch
Jake Potrebic 8cf2503804
Updated Upstream (Bukkit/CraftBukkit) (#9876)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
19830133 PR-925: Add hit entity/block to events extending ProjectileHitEvent

CraftBukkit Changes:
5a72c3c04 SPIGOT-7510: Try to fix broken reflection usage of plugins
6fa69f235 PR-1281: Add hit entity/block to events extending ProjectileHitEvent
224f733ac Fix NPE introduced in #f4d977e
2023-10-28 15:02:13 -07:00

26 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
Date: Wed, 2 Mar 2016 23:42:37 -0600
Subject: [PATCH] Use UserCache for player heads
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
index 7c6d29da9cb555cf93ef1860d4254ddd0b0be516..028fbc9d7960fec6333301f249178833a24f980d 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
@@ -213,7 +213,13 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
if (name == null) {
this.setProfile(null);
} else {
- this.setProfile(new GameProfile(Util.NIL_UUID, name));
+ // Paper start - Use Online Players Skull
+ GameProfile newProfile = null;
+ net.minecraft.server.level.ServerPlayer player = net.minecraft.server.MinecraftServer.getServer().getPlayerList().getPlayerByName(name);
+ if (player != null) newProfile = player.getGameProfile();
+ if (newProfile == null) newProfile = new GameProfile(Util.NIL_UUID, name);
+ this.setProfile(newProfile);
+ // Paper end
}
return true;