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46 lines
2.8 KiB
Diff
46 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zero <zero@cock.li>
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Date: Sat, 22 Feb 2020 16:10:31 -0500
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Subject: [PATCH] Configurable chance of villager zombie infection
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This allows you to solve an issue in vanilla behavior where:
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* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
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* On normal difficulty they will have a 50% of getting infected or dying.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 78dfee9892f56adcbe7c5567a40dec6b4779d004..8a78ae8481d0ede674eb9aa56b9c8d5de5f730e9 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -536,6 +536,11 @@ public class PaperWorldConfig {
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nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
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}
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+ public double zombieVillagerInfectionChance = -1.0;
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+ private void zombieVillagerInfectionChance() {
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+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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+ }
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+
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public int lightQueueSize = 20;
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private void lightQueueSize() {
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lightQueueSize = getInt("light-queue-size", lightQueueSize);
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index 0760fcc3bde6b819ae526e2c66486b09a948d98b..f09e9ae8e976b0150c00995cd22e64feaefd27be 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -449,10 +449,13 @@ public class Zombie extends Monster {
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@Override
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public void killed(ServerLevel world, LivingEntity other) {
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super.killed(world, other);
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- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ if (level.paperConfig.zombieVillagerInfectionChance != 0.0 && (level.paperConfig.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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+ if (level.paperConfig.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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return;
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}
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+ if (level.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig.zombieVillagerInfectionChance) {
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+ return;
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+ } // Paper end
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Villager entityvillager = (Villager) other;
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// CraftBukkit start
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