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709d95ae00
This will force the saves to spread over multiple ticks even when many players auto save interval is aligned, avoiding spikes on large servers. Closes #1021
47 lines
2.5 KiB
Diff
47 lines
2.5 KiB
Diff
From e0ee9656360c7d8bd856a2eb60321b04d83241e7 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 17 Aug 2017 16:08:20 -0700
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Subject: [PATCH] Allow specifying a custom "authentication servers down" kick
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message
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index dbafef023..ec89ecfca 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -1,5 +1,6 @@
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package com.destroystokyo.paper;
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+import com.google.common.base.Strings;
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import com.google.common.base.Throwables;
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import java.io.File;
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@@ -276,4 +277,9 @@ public class PaperConfig {
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private static void suggestPlayersWhenNull() {
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suggestPlayersWhenNullTabCompletions = getBoolean("settings.suggest-player-names-when-null-tab-completions", suggestPlayersWhenNullTabCompletions);
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}
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+
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+ public static String authenticationServersDownKickMessage = ""; // empty = use translatable message
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+ private static void authenticationServersDownKickMessage() {
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+ authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index c5434e6ba..75df92836 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -250,6 +250,10 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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LoginListener.this.i = LoginListener.this.a(gameprofile);
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LoginListener.this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
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} else {
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+ // Paper start
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+ if (com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage != null) {
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+ LoginListener.this.disconnect(new ChatComponentText(com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage));
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+ } else // Paper end
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LoginListener.this.disconnect(new ChatMessage("multiplayer.disconnect.authservers_down", new Object[0]));
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LoginListener.c.error("Couldn\'t verify username because servers are unavailable");
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}
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--
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2.16.2
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