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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
40 lines
1.9 KiB
Diff
40 lines
1.9 KiB
Diff
From 6f05d463f21dfc2c75c1f508dae7efe5ab405859 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 3f8a47b..5652108 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -288,4 +288,12 @@ public class PaperWorldConfig {
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}
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log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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}
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+
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+ public double skeleHorseSpawnChance;
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+ private void skeleHorseSpawnChance() {
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+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", -1.0D); // -1.0D represents a "vanilla" state
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+ if (skeleHorseSpawnChance < 0) {
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+ skeleHorseSpawnChance = 0.05D; // Vanilla
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index bc6ddc7..9eec243 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -431,7 +431,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (this.isRainingAt(blockposition)) {
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DifficultyDamageScaler difficultydamagescaler = this.D(blockposition);
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- if (this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.05D) {
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+ if (this.random.nextDouble() < difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance) { // Paper - Configurable skeleton horse spawn chance
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EntityHorse entityhorse = new EntityHorse(this);
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entityhorse.setType(EnumHorseType.SKELETON);
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--
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2.9.0
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