Paper/patches/server/0130-Do-not-let-armorstands-drown.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sat, 18 Feb 2017 19:29:58 -0600
Subject: [PATCH] Do not let armorstands drown
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index be7ed906b4a5a8ffda87ecf66f967061b58f8034..68ac3ffae5d800bde3c5b5163a52768a43bb5963 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -951,5 +951,12 @@ public class ArmorStand extends LivingEntity {
super.move(type, movement);
}
}
+
+ // Paper start
+ @Override
+ public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
+ return true;
+ }
+ // Paper end
// Paper end
}