Paper/patches/server/0363-Remote-Connections-shouldn-t-hold-up-shutdown.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

45 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 31 Mar 2020 03:50:42 -0400
Subject: [PATCH] Remote Connections shouldn't hold up shutdown
Bugs in the connection logic appears to leave stale connections even, preventing shutdown
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index ff908bab7d83e5c049d86a0c8ea235ca3c69936b..56b17a1ce545ec43bf588d4ab438440fb829bc97 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -390,11 +390,11 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
}
if (this.rconThread != null) {
- this.rconThread.stop();
+ this.rconThread.stopNonBlocking(); // Paper - don't wait for remote connections
}
if (this.queryThreadGs4 != null) {
- this.queryThreadGs4.stop();
+ // this.remoteStatusListener.stop(); // Paper - don't wait for remote connections
}
System.exit(0); // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
index 3bf60f640aa9fa4cabd2b3e5d3931e8467b9df24..2c1289aa2bf8b7bb67709190263b82b811c17fff 100644
--- a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
+++ b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
@@ -107,6 +107,14 @@ public class RconThread extends GenericThread {
this.clients.clear();
}
+ // Paper start
+ public void stopNonBlocking() {
+ this.running = false;
+ for (RconClient client : this.clients) {
+ client.running = false;
+ }
+ }
+ // Paper stop
private void closeSocket(ServerSocket socket) {
LOGGER.debug("closeSocket: {}", (Object)socket);