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72e87abc2d
Co-authored-by: Paul Sauve <paul@technove.co>
25 lines
1.3 KiB
Diff
25 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index 43a82ed953dd5d19f1c1c55b011b0cedef5ad7a2..3c24c2c7dda04ba05f10c64c785f503dac9585f5 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -467,6 +467,7 @@ public class EndDragonFight {
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entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
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this.level.addFreshEntity(entityenderdragon);
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this.dragonUUID = entityenderdragon.getUUID();
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+ this.resetSpikeCrystals(); // Paper
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}
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return entityenderdragon;
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