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a25f99d254
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
62 lines
2.4 KiB
Diff
62 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 24 Dec 2019 00:35:31 +0000
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Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 1e97d04b3..3a743430a 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -0,0 +0,0 @@
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package org.bukkit.event.entity;
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import java.util.List;
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+
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+import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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public List<ItemStack> getItemsToKeep() {
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return itemsToKeep;
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}
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+
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+ private boolean doExpDrop;
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+
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+ /**
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+ * @return should experience be dropped from this death
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+ */
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+ public boolean shouldDropExperience() {
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+ return doExpDrop;
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+ }
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+
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+ /**
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+ * @param doExpDrop sets if experience should be dropped from this death
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+ */
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+ public void setShouldDropExperience(boolean doExpDrop) {
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+ this.doExpDrop = doExpDrop;
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+ }
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+
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// Paper end
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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}
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage) {
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+ // Paper start
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+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, player.getGameMode() != GameMode.SPECTATOR);
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+ }
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage, boolean doExpDrop) {
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+ // Paper end
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super(player, drops, droppedExp);
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this.newExp = newExp;
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this.newTotalExp = newTotalExp;
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this.newLevel = newLevel;
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this.deathMessage = deathMessage;
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+ this.doExpDrop = doExpDrop; // Paper
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}
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@NotNull
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--
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