Paper/patches/server/1016-Fix-synchronise-sending-chat-to-client-with-updating.patch
2024-10-27 18:39:30 +01:00

28 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gegy <gegy.dev@gmail.com>
Date: Mon, 26 Aug 2024 19:45:07 +0200
Subject: [PATCH] Fix: synchronise sending chat to client with updating message
signature cache
In the case where multiple messages from different players are being processed in parallel, there was a potential race condition where the messages would be sent to the client in a different order than the message signature cache was updated. However, the cache relies on the fact that the client and server get the exact same updates in the same order. This race condition would cause the caches to become corrupted, and any future message received by the client would fail to validate.
This also applies to the last seen state of the server, which becomes inconsistent in the same way as the message signature cache and would cause any messages sent to be rejected by the server too.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 654531ada32d3adacca71546480abeebfdad40d3..b57f9e048581f67ab031731553e82829d7eb7c1d 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2663,8 +2663,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
return;
}
// CraftBukkit end
+ // Paper start - Ensure that client receives chat packets in the same order that we add into the message signature cache
+ synchronized (this.messageSignatureCache) {
this.send(new ClientboundPlayerChatPacket(message.link().sender(), message.link().index(), message.signature(), message.signedBody().pack(this.messageSignatureCache), message.unsignedContent(), message.filterMask(), params));
this.addPendingMessage(message);
+ }
+ // Paper end - Ensure that client receives chat packets in the same order that we add into the message signature cache
}
public void sendDisguisedChatMessage(Component message, ChatType.Bound params) {