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We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
21 lines
1.1 KiB
Diff
21 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Callahan <mr.callahhh@gmail.com>
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Date: Mon, 13 Jan 2020 23:47:28 -0600
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Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
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index d7c6064710a04a8ecb5b429567467bd497f826a3..4da7f9af12c9bbc3403cdfd4245bd13f011ed89c 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
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@@ -41,7 +41,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
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}
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}
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- BlockState blockState = world.getBlockState(globalPos.pos());
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+ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper
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+ if (blockState == null) { return false; } // Paper
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return globalPos.pos().closerToCenterThan(entity.position(), 2.0D) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
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}
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}
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