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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
55 lines
3.6 KiB
Diff
55 lines
3.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 2 Feb 2022 13:50:06 -0800
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Subject: [PATCH] Trigger bee_nest_destroyed trigger in the correct place
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index e000a918230187f6841b03b7b0dd73687f3cc15e..5c3e5c348e6fececccd8097355f423b9e7ad982b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -427,12 +427,16 @@ public class ServerPlayerGameMode {
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block.destroy(this.level, pos, iblockdata1);
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}
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+ ItemStack mainHandStack = null; // Paper - Trigger bee_nest_destroyed trigger in the correct place
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+ boolean isCorrectTool = false; // Paper - Trigger bee_nest_destroyed trigger in the correct place
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if (this.isCreative()) {
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// return true; // CraftBukkit
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} else {
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ItemStack itemstack = this.player.getMainHandItem();
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ItemStack itemstack1 = itemstack.copy();
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boolean flag1 = this.player.hasCorrectToolForDrops(iblockdata1);
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+ mainHandStack = itemstack1; // Paper - Trigger bee_nest_destroyed trigger in the correct place
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+ isCorrectTool = flag1; // Paper - Trigger bee_nest_destroyed trigger in the correct place
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itemstack.mineBlock(this.level, iblockdata1, pos, this.player);
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if (flag && flag1 && event.isDropItems()) { // CraftBukkit - Check if block should drop items
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@@ -453,6 +457,13 @@ public class ServerPlayerGameMode {
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if (flag && event != null) {
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iblockdata.getBlock().popExperience(this.level, pos, event.getExpToDrop(), this.player); // Paper
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}
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+ // Paper start - Trigger bee_nest_destroyed trigger in the correct place (check impls of block#playerDestroy)
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+ if (mainHandStack != null) {
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+ if (flag && isCorrectTool && event.isDropItems() && block instanceof net.minecraft.world.level.block.BeehiveBlock && tileentity instanceof net.minecraft.world.level.block.entity.BeehiveBlockEntity beehiveBlockEntity) { // simulates the guard on block#playerDestroy above
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+ CriteriaTriggers.BEE_NEST_DESTROYED.trigger(player, iblockdata, mainHandStack, beehiveBlockEntity.getOccupantCount());
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+ }
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+ }
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+ // Paper end - Trigger bee_nest_destroyed trigger in the correct place
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return true;
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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index 20f705c90a0a96321cfe29c0cf564013dcccd18f..d5ed53c37bba79f84b60d616887cd5176e124f10 100644
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--- a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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@@ -103,7 +103,7 @@ public class BeehiveBlock extends BaseEntityBlock {
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this.angerNearbyBees(world, pos);
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}
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- CriteriaTriggers.BEE_NEST_DESTROYED.trigger((ServerPlayer) player, state, tool, tileentitybeehive.getOccupantCount());
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+ // CriteriaTriggers.BEE_NEST_DESTROYED.trigger((ServerPlayer) player, state, tool, tileentitybeehive.getOccupantCount()); // Paper - Trigger bee_nest_destroyed trigger in the correct place; moved until after items are dropped
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}
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}
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