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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
216 lines
9.7 KiB
Diff
216 lines
9.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 6 Jul 2024 13:57:10 -0700
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Subject: [PATCH] fix horse inventories
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Horse inventories now combine 2 inventories (like
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result inventories).
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== AT ==
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public net/minecraft/world/inventory/HorseInventoryMenu SLOT_BODY_ARMOR
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractHorse.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractHorse.java
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index 9bcc0931510607b8fbd01233e2b3c346369b214d..467693a60786688b753cebac3b0a88898e332eee 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractHorse.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractHorse.java
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@@ -112,7 +112,7 @@ public abstract class CraftAbstractHorse extends CraftAnimals implements Abstrac
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@Override
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public AbstractHorseInventory getInventory() {
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- return new CraftSaddledInventory(getHandle().inventory);
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+ return new CraftSaddledInventory(getHandle().inventory, this.getHandle().getBodyArmorAccess()); // Paper - use both inventories
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}
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// Paper start - Horse API
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java
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index 4946da593713f4d11d88ac1bb68a089f2f6d5ae0..54e81472259dc13dfc7b2af6b211628c39435890 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryAbstractHorse.java
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@@ -6,17 +6,106 @@ import org.bukkit.inventory.ItemStack;
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public class CraftInventoryAbstractHorse extends CraftInventory implements AbstractHorseInventory {
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- public CraftInventoryAbstractHorse(Container inventory) {
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+ // Paper start - combine both horse inventories
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+ private final Container bodyArmor;
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+ public CraftInventoryAbstractHorse(Container inventory, final Container bodyArmor) {
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super(inventory);
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+ this.bodyArmor = bodyArmor;
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+ // Paper end - combine both horse inventories
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}
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@Override
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public ItemStack getSaddle() {
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- return this.getItem(0);
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+ return this.getItem(net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE); // Paper
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}
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@Override
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public void setSaddle(ItemStack stack) {
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- this.setItem(0, stack);
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+ this.setItem(net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE, stack); // Paper
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}
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+
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+ // Paper start - combine both horse inventories
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+ public Container getMainInventory() {
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+ return this.inventory;
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+ }
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+
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+ public Container getArmorInventory() {
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+ return this.bodyArmor;
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+ }
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+
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+ public ItemStack getArmor() {
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+ return this.getItem(net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR);
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+ }
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+
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+ public void setArmor(ItemStack armor) {
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+ this.setItem(net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR, armor);
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+ }
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+
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+ @Override
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+ public int getSize() {
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+ return this.getMainInventory().getContainerSize() + this.getArmorInventory().getContainerSize();
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+ }
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+
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+ @Override
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+ public boolean isEmpty() {
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+ return this.getMainInventory().isEmpty() && this.getArmorInventory().isEmpty();
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+ }
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+
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+ @Override
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+ public ItemStack[] getContents() {
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+ ItemStack[] items = new ItemStack[this.getSize()];
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+
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+ items[net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE] = this.getSaddle();
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+ items[net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR] = this.getArmor();
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+
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+ for (int i = net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR + 1; i < items.length; i++) {
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+ net.minecraft.world.item.ItemStack item = this.getMainInventory().getItem(i - 1);
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+ items[i] = item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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+ }
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+
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+ return items;
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+ }
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+
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+ @Override
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+ public void setContents(ItemStack[] items) {
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+ com.google.common.base.Preconditions.checkArgument(items.length <= this.getSize(), "Invalid inventory size (%s); expected %s or less", items.length, this.getSize());
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+
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+ this.setSaddle(org.apache.commons.lang3.ArrayUtils.get(items, net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE));
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+ this.setArmor(org.apache.commons.lang3.ArrayUtils.get(items, net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR));
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+
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+ for (int i = net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR + 1; i < this.getSize(); i++) {
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+ net.minecraft.world.item.ItemStack item = i >= items.length ? net.minecraft.world.item.ItemStack.EMPTY : CraftItemStack.asNMSCopy(items[i]);
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+ this.getMainInventory().setItem(i - 1, item);
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+ }
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+ }
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+
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+ @Override
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+ public ItemStack getItem(final int index) {
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+ if (index == net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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+ final net.minecraft.world.item.ItemStack item = this.getArmorInventory().getItem(0);
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+ return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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+ } else {
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+ int shiftedIndex = index;
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+ if (index > net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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+ shiftedIndex--;
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+ }
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+
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+ final net.minecraft.world.item.ItemStack item = this.getMainInventory().getItem(shiftedIndex);
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+ return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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+ }
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+ }
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+
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+ @Override
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+ public void setItem(final int index, final ItemStack item) {
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+ if (index == net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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+ this.getArmorInventory().setItem(0, CraftItemStack.asNMSCopy(item));
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+ } else {
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+ int shiftedIndex = index;
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+ if (index > net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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+ shiftedIndex--;
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+ }
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+ this.getMainInventory().setItem(shiftedIndex, CraftItemStack.asNMSCopy(item));
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+ }
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+ }
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+ // Paper end - combine both horse inventories
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryHorse.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryHorse.java
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index 07a304edc2a7b3450a55728e78a4fe37febdbadc..ebf0da48378b9376b3be2ca731315485003f6a89 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryHorse.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryHorse.java
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@@ -6,21 +6,9 @@ import org.bukkit.inventory.ItemStack;
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public class CraftInventoryHorse extends CraftSaddledInventory implements HorseInventory {
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- private final Container bodyArmorInventory;
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-
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+ // Paper start - properly combine both inventories
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public CraftInventoryHorse(Container inventory, Container bodyArmorInventory) {
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- super(inventory);
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- this.bodyArmorInventory = bodyArmorInventory;
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- }
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-
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- @Override
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- public ItemStack getArmor() {
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- net.minecraft.world.item.ItemStack item = this.bodyArmorInventory.getItem(0);
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- return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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- }
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-
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- @Override
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- public void setArmor(ItemStack stack) {
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- this.bodyArmorInventory.setItem(0, CraftItemStack.asNMSCopy(stack));
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+ super(inventory, bodyArmorInventory);
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}
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+ // Paper end - properly combine both inventories
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryLlama.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryLlama.java
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index dcbc80646ebfc384c4f6ab1beee46a4b71a67af8..0804b642d966f2cb09f4101410e2ff1d154ea594 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryLlama.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryLlama.java
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@@ -6,21 +6,19 @@ import org.bukkit.inventory.LlamaInventory;
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public class CraftInventoryLlama extends CraftInventoryAbstractHorse implements LlamaInventory {
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- private final Container bodyArmorInventory;
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-
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+ // Paper start - properly combine both inventories
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public CraftInventoryLlama(Container inventory, Container bodyArmorInventory) {
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- super(inventory);
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- this.bodyArmorInventory = bodyArmorInventory;
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+ super(inventory, bodyArmorInventory);
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+ // Paper end - properly combine both inventories
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}
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@Override
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public ItemStack getDecor() {
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- net.minecraft.world.item.ItemStack item = this.bodyArmorInventory.getItem(0);
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- return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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+ return this.getArmor(); // Paper
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}
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@Override
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public void setDecor(ItemStack stack) {
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- this.bodyArmorInventory.setItem(0, CraftItemStack.asNMSCopy(stack));
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+ this.setArmor(stack); // Paper
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}
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftSaddledInventory.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftSaddledInventory.java
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index 3a617c07d445bacf5a13e0e3ff6481823cfc8477..1c100c7c210485c1d3510745de7d18f58ba72557 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftSaddledInventory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftSaddledInventory.java
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@@ -5,8 +5,10 @@ import org.bukkit.inventory.SaddledHorseInventory;
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public class CraftSaddledInventory extends CraftInventoryAbstractHorse implements SaddledHorseInventory {
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- public CraftSaddledInventory(Container inventory) {
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- super(inventory);
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+ // Paper start - combine both inventories
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+ public CraftSaddledInventory(Container inventory, final Container bodyArmor) {
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+ super(inventory, bodyArmor);
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+ // Paper end - combine both inventories
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}
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}
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