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Also fixes build as a result of an upstream force push --- work/Bukkit Submodule work/Bukkit 217dc08d..d13fdf8c: > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/CraftBukkit Submodule work/CraftBukkit acbba8ba..cb98c6ea: > Fix line endings in CraftDefaultPermissions > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/Spigot Submodule work/Spigot 75ee78a0c...4165cd8f4 (commits not present) > (Manually Added) - Appears to be a result of an upstream force push > (Manually Added) - Changed: SPIGOT-4636: Add creative mode NBT permissions
39 lines
1.6 KiB
Diff
39 lines
1.6 KiB
Diff
From 15a763f8d90036c9d62ca19ee6f1debc50960b52 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 26 Aug 2018 20:49:50 -0400
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Subject: [PATCH] Optimize RegistryMaterials
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Use larger initial sizes to increase bucket capacity on the BiMap
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BiMap.get was seen to be using a good bit of CPU time.
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diff --git a/src/main/java/net/minecraft/server/RegistryMaterials.java b/src/main/java/net/minecraft/server/RegistryMaterials.java
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index 1521ed759..78de740ac 100644
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--- a/src/main/java/net/minecraft/server/RegistryMaterials.java
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+++ b/src/main/java/net/minecraft/server/RegistryMaterials.java
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@@ -15,9 +15,9 @@ import org.apache.logging.log4j.Logger;
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public class RegistryMaterials<V> implements IRegistry<V> {
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protected static final Logger a = LogManager.getLogger();
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- protected final RegistryID<V> b = new RegistryID<>(256);
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- protected final BiMap<MinecraftKey, V> c = HashBiMap.create();
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- protected Object[] d;
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+ protected final RegistryID<V> b = new RegistryID<V>(2048); // Paper - use bigger expected size to reduce collisions
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+ protected final BiMap<MinecraftKey, V> c = HashBiMap.create(2048); // Paper - use bigger expected size to reduce collisions
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+ protected V[] d; // Paper - Decompile fix
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private int x;
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public RegistryMaterials() {}
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@@ -90,7 +90,7 @@ public class RegistryMaterials<V> implements IRegistry<V> {
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return null;
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}
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- this.d = collection.toArray(new Object[collection.size()]);
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+ this.d = (V[]) collection.toArray(new Object[collection.size()]); // Paper - Decompile fix
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}
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return this.d[random.nextInt(this.d.length)];
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--
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2.20.1
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